Browse > Article
http://dx.doi.org/10.9708/jksci.2010.15.10.019

Collaborative Digital Storytelling Platform with Collective Intelligence  

Cha, Sang-Jin (인하대학교 정보공학과)
Park, Seung-Bo (인하대학교 정보공학과)
Yoo, Eun-Soon (인하대학교 프랑스문화학과)
Jo, Geun-Sik (인하대학교 컴퓨터정보공학부)
Abstract
Due to the development of new digital technologies in recent years, consumers play different roles with compared to the past. Though they used to consume various existing contents, nowadays they have opportunities to use in user-friendly environment which can make them create and share their own contents. Under this circumstance, the digital storytelling has become a big issue in large area, and the web-based contents have been produced with diverse contests. In fact, the digital storytelling means a kind of storytelling method which is made by digital technologies and has been created under various circumstances. However, many researches concern that the digital storytelling is just applied for moving from analog to digital in terms of a tool, but in the reality it is far from the web 2.0 with collective intelligence. Therefore, in this paper, we propose a web-based collaborative digital storytelling platform that analysis user's action processes and components applying collective intelligence.
Keywords
Collective Intelligence; Digital Storytelling;
Citations & Related Records
Times Cited By KSCI : 1  (Citation Analysis)
연도 인용수 순위
1 Daniel Defoe, "The Life and Strange Surprising Adventures of Robinson Crusoe of York," 1719
2 James Surowiecki, "Wisdom Of Crowds," Random House, 2005.
3 Pierre Levy, "Collective Intelligence : Mankind's Emerging World in Cyberspace," Lightning Source Inc, 2000.
4 정창권, "문화콘텐츠 스토리텔링," 북코리아, 2008년
5 최혜실, "디지털 스토리텔링," 정보과학회지, 제 21권, 제 2호, 12-15쪽, 2003년.   과학기술학회마을
6 한혜원, "디지털 스토리텔링의 현황 및 활용방안연구," 한국언어문화, 제 32집, 27-43쪽, 2007년.
7 허만욱, "문화콘텐츠에서의 디지털스토리텔링 양상과 방향 연구," 우리문학연구, 제 23집, 299-325쪽, 2008년
8 차상진, 박승보, 유은순, 조근식, "집단지성을 적용한 협업적 디지털 스토리텔링 플랫폼," 한국컴퓨터정보학회, 2010년 한국컴퓨터정보학회 하계학술대회 논문집, 제18권, 제 2호, 443-446쪽, 2010년.
9 조은하, "디지털 스토리텔링," 한국근대문학연구, 제 15호, 257-281쪽, 2007년.
10 조은하, "콘셉트에서 스크립트까지 애니메이션 시나리오 쓰기," 랜덤하우스, 2008년.
11 Pierre Levy, "From social computing to reflexive collective intelligence: The IEML research program," Information Sciences, Vol. 180, Issue 1, pp.71-94, 2009.
12 김미정, "이러닝에서 디지털 스토리텔링 기법이 가지는 학습효과 연구," 인포디자인이슈 8호, 117-125쪽, 2005.
13 디지털 스토리텔링 공모전, http://dst.inha.ac.kr
14 박재천, 신지웅, "웹2.0플랫폼에서의 집단지성 활용방안 연구," 한국인터넷정보학회지, 제 8권, 제 2호, 15-20쪽, 2007년 6월.
15 Wikipedia, http://www.wikipedia.org
16 Ralf Dorner, Paul Grimm, Daniel F. Abawi, "Synergies between interactive training simulations and digital storytelling: a component-based framework," Computers & Graphics, Vol. 26, Issue 1, pp. 45-55, 2002.   DOI   ScienceOn