1 |
Wexelblat, A., 2014, Virtual Reality Applications and Explorations, Academic Press Professional.
|
2 |
Barfield, W., 2015, Fundamentals of Wearable Computers and Augmented Reality, CRC Press.
|
3 |
McMahan, R.P., Bowman, D.A., Zielinski, D.J. and Brady, R.B., 2012, Evaluating Display Fidelity and Interaction Fidelity in a Virtual Reality Game, IEEE Transactions on Visualization and Computer Graphics, 18(4), pp.626-633.
DOI
|
4 |
Gurerk, O., Bonsch, A., Braun, L., Grund, C., Harbring, C., Kittsteiner, T. and Staffeldt, A., 2014, Experimental Economics in Virtual Reality, https://mpra.ub.uni-muenchen.de/71409/.
|
5 |
Bailenson, J.N. and Yee, N., 2008, Virtual Interpersonal Touch: Haptic Interaction and Copresence in Collaborative Virtual Environments, Multimedia Tools and Applications, 37(1), pp.5-14.
DOI
|
6 |
Bailey, J., Bailenson, J.N., Won, A.S., Flora, J., and Armel, K.C., 2012, Presence and Memory: Immersive Virtual Reality Effects on Cued Recall, Proc. Int. Society for Presence Research Annual Conf.
|
7 |
Sun, J.W., 2013, Development of a Student-centered Learning Tool for Construction Safety Education in a Virtual Reality Environment, Journal of the Korea Institute of Building Construction, 14(1), pp.29-36.
DOI
|
8 |
Salvador-Herranz, G., Perez-Lopez, D., Ortega, M., Soto, E., Alcaniz, M. and Contero, M., 2013, Manipulating Virtual Objects with Your Hands: A Case Study on Applying Desktop Augmented Reality at the Primary School, Proc. HICSS '13, pp.31-39.
|
9 |
Murata, S., Kagatsume, S., Taguchi, H. and Fujinami, K., 2012, Perfrige: An Augmented Refrigerator That Detects and Presents Wasteful Usage for Eco-persuasion, Proc. IEEE 15th International Conf. on Computational Science and Engineering, pp.367-374.
|
10 |
Jahn, M., Jentsch, M., Prause, C.R., Pramudianto, F., Al-Akkad, A. and Reiners, R., 2010, The Energy Aware Smart Home, Proc. 5th International Conf. on Future Information Technology, pp.1-8.
|
11 |
Wu, H.-K., Lee, S.W.-Y., Chang, H.-Y. and Liang, J.-C., 2013, Current Status, Opportunities and Challenges of Augmented Reality in Education, Computers & Education, 62, pp.41-49.
DOI
|
12 |
Hwang, W.-Y. and Hu, S.-S., 2013, Analysis of Peer Learning Behaviors Using Multiple Representations in Virtual Reality and Their Impacts on Geometry Problem Solving, Computers & Education, 62, pp.308-319.
DOI
|
13 |
Sanz, A., Gonzalez, I., Castejon, A.J. and Casado, J.L., 2011, Using Virtual Reality in the Teaching of Manufacturing Processes with Material Removal in CNC Machine-tools, Materials Science Forum, 692, pp.112-119.
DOI
|
14 |
Martin-Gutierrez, J., Fabiani, P., Benesova, W., Meneses, M.D. and Mora, C.E., 2015, Augmented Reality to Promote Collaborative and Autonomous Learning in Higher Education, Computers in Human Behavior, 51, pp.752-761
DOI
|
15 |
Ibanez, M.B., Di Serio, A., Villaran, D. and Kloos, C.D., 2014, Experimenting with Electromagnetism Using Augmented Reality: Impact on Flow Student Experience and Educational Effectiveness, Computers & Education, 71, pp.1-13.
DOI
|
16 |
Toth, N., Little, L., Read, J.C., Fitton, D. and Horton, M., 2013, Understanding Teen Attitudes Towards Energy Consumption, Journal of Environmental Psychology, 34, pp.36-44.
DOI
|
17 |
Al-Sumaiti, A.S., Ahmed, M.H. and Salama, M.M.A., 2014, Smart Home Activities: A Literature Review, Electric Power Components and Systems, 42(3-4), pp.294-305.
DOI
|
18 |
Kamilaris, A. and Pitsillides, A., 2011, Exploiting Demand Response in Web-based Energy-aware Smart Homes, Proc. 1st International Conf. on Smart Grids, Green Communications and IT Energy-aware Technologies, pp.28-32.
|
19 |
Pierce, J. and Paulos, E., 2012, Beyond Energy Monitors: Interaction, Energy, and Emerging Energy Systems, Proc. CHI'12, pp.665-674.
|
20 |
Tejani, D., Al-Kuwari, A.M.A.H. and Potdar, V., 2011, Energy Conservation in a Smart Home, Proc. 5th IEEE DEST '11, pp.241-246.
|
21 |
Bang, M., Torstensson, C. and Katzeff, C., 2006, The Powerhouse: A Pervasive Computer Game Designed to Raise Awareness of Domestic Energy Consumption, Proc. Pervasive '06, pp.123-132.
|
22 |
Gamberini, et al., Saving is Fun: Designing a Pervasive Game for Power Conservation, Proc. ACE'11, Article No. 16.
|
23 |
Gustafsson, A., Katzeff, C. and Bang, M., 2009. Evaluation of a Pervasive Game for Domestic Energy Engagement Among Teenagers, Computers in Entertainment, 7(4), Article No. 54.
|
24 |
Reeves, B., Cummings, J.J., Scarborough, J.K., Flora, J. and Anderson, D., 2012, Leveraging the Engagement of Games to Change Energy Behavior, Proc. CTS '12, pp.354-358.
|
25 |
Blender3D, 2015, https://www.blender.org
|
26 |
Xu, Y., Johnson, P.M., Lee, G.E., Moore, C.A. and Brewer, R.S., 2012, MAKAHIKI: An Open Source Serious Game Framework for Sustainability Education and Conservation, CSDL Technical Report11-7.
|
27 |
Marusic, L., Skocir, P., Petric, A. and Jezic, G., 2011, Home-in-Palm - A Mobile Service for Remote Control of Household Energy Consumption, Proc. ConTEL'11, pp.109-116.
|
28 |
Weiss, M., Staake, T., Mattern, F. and Fleish, E., 2012, PowerPedia: Changing Energy Usage with the Help of a Community-based Smartphone Application, Pervasive and Ubiquitous Computing, Vol. 16, pp.655-664.
DOI
|
29 |
Foster, D., Lawson, S., Linehan, C. and Kirman, B., 2011, Power Ballads: Deploying Aversive Energy Feedback in Social Media, Proc. CHI'11 EA, pp.3332-3336.
|
30 |
Mankoff, et al. 2010, StepGreen.org: Increasing Energy Saving Behaviors via Social Networks, Proc. 4th International AAAI Conf. on Weblogs and Social Media.
|
31 |
SketchUp, 2015, https://www.sketchup.com/ko
|
32 |
Unity3D, 2015, https://unity3d.com/kr
|
33 |
Vuforia SDK, 2015, https://www.vuforia.com
|
34 |
KEPCO Electric Rates, 2016, http://cyber.kepco.co.kr/ckepco/front/jsp/CY/E/E/CYEEHP00101.jsp
|