Browse > Article
http://dx.doi.org/10.5392/JKCA.2020.20.07.653

Effects of Perceived Stress of University Students on Internet Gaming Disorder and Lifestyle: Focusing on Mediating Effects of Social Support  

Seo, Bo-Kyung (을지대학교 중독재활복지학과)
Seong, Myeong-Hee (을지대학교 교양학부)
Publication Information
Abstract
The purpose of this study was to investigate the actual status of Internet gaming disorder in university students, the relationship between perceived stress, social support, lifestyle and Internet gaming disorder, and the medium effect of social support in the relationship between perceived stress and Internet gaming disorder. The main results of the survey and analysis of 1,154 university students located in Gyeonggi Province are as follows. First, the prevalence of Internet gaming disorder among university students was 14.0 percent, which is very high. Second, the perceived stress had a positive correlation with the Internet gaming disorder. The more negatively perceived stress events occurred by university students, the higher the degree of internet gaming disorder was. Third, social support had a negative correlation with perceived stress and internet gaming disorder. The higher the support of parents, friends, and others, the lower the perceived stress and the lower the internet gaming disorder. Fourth, social support partially mediated the relationship between perceived stress and Internet gaming disorder. Even though stress was negatively perceived, the degree of internet gaming disorder was low when social support was high. Fifth, among the lifestyle habits of students, the rate of alcoholism was higher in the Internet gaming disorder group than in the non-disorder group. Finally, the results of the study and ways to prevent Internet gaming disorder among university students were discussed.
Keywords
University Student; Internet Gaming Disorder; Game Addiction; Perceived Stress; Social Support; Lifestyle;
Citations & Related Records
Times Cited By KSCI : 3  (Citation Analysis)
연도 인용수 순위
1 과학기술정보통신부, 한국정보화진흥원, 2019.2018 스마트폰과의존 실태조사, 과학기술정보통신부, 한국정보화진흥원, 2019.
2 K. S. Young, Caught in the net: How to recognize the signs of internet addiction-and a winning strategy for recovery, John Wiley and Sons, 1998.
3 S. G. Owen, "'Gaming disorder' officially on World Health Organization's list of diseases," Polygon, https://www.polygon.com/2019/5/25/18639893/gaming-disorder-addiction-world-health-organization-who-icd11, 2019.
4 World Health Organization (WHO), "WHO relea ses new International Classification of Diseases (ICD-11)," https://www.who.int/news-room/detail/18-06-2018-who-releases-new-international-classification-of-diseases-(icd-11), 2018.
5 American Psychiatric Association, The Diagnostic and Statistical Manual of Mental Disorders fifth edition, Washington D.C.: Author, 2013.
6 조성훈, 권정혜, "한국판 인터넷 게임장애 척도의 타당화: 성인을 대상으로," Korean Journal of Clinical Psychology, Vol.36, No.1, pp.104-117, 2017.   DOI
7 황혜정, 김순자, "초등학생의 행동특성과 스트레스에 관한 연구," 초등교육연구, 제14권, 제2호, pp.303-317, 2001.
8 김은주, "초등학생의 우울, 불안, 스트레스, 인터넷 게임중독이 자아존중감과 비행에 미치는 직.간접효과," 초등교육연구, 제28권, 제3호, pp.95-122, 2015.
9 고남주, 구자경, "중학생의 가족스트레스와 게임중독의 관계에서 진로태도성숙의 매개효과," 상담학연구, 제16권, 제3호, pp.289-302, 2015.
10 김석환, 정혜주, "게임중독에 영향을 미치는 청소년의 가정환경요인분석-가정 내 경제, 문화, 사회자본을 중심으로," 보건과 사회과학, 제38권, 제1호, pp.5-36, 2015.
11 장재홍, "인터넷 사용욕구와 심리사회변인들이 정소년의 게임중독에 미치는 영향: 성별에 따른 비교," 미래청소년학회지, 제2권, pp.39-55, 2005.
12 오석원, 윤성일, 안홍선, "중학생의 부모애착과 학교생활 스트레스가 인터넷 게임중독에 미치는 영향," 디지털융복합연구, 제10권, 제7호, pp.221-227, 2012.   DOI
13 S. Folkman and R. S. Lazarus, Stress, appraisal, and coping, New York: Springer Publishing Company, pp.150-153, 1984.
14 S. Cohen, T. Kamarck, and R. Mermelstein, "A global measure of perceived stress," Journal of health and social behavior, Vol.24, No.4, pp.385-396, 1983.   DOI
15 E. Andreou, E. C. Alexopoulos, C. Lionis, L. Varvogli, C. Gnardellis, G. P. Chrousos, and C. Darviri, "Perceived stress scale: reliability and validity study in Greece," International journal of environmental research and public health, Vol.8, No.8, pp.3287-3298, 2011.   DOI
16 김영희, 문현주, "대학생의 지각된 스트레스와 심리적 안녕감 간의 관계: 성격강점과 강점활용의 매개효과," [KYCI] 청소년상담연구, 제25권, 제1호, pp.177-196, 2017.
17 유현주, 김호영, "대학생의 자기통제력과 인터넷 게임 중독 경향성의 관계: 지각된 스트레스와 대처전략의 이중매개효과," Korean Journal of Clinical Psychology, 제37권, 제2호, pp.156-165, 2018.   DOI
18 R. Velezmoro, K. Lacefield, and J. W. Roberti, "Perceived stress, sensation seeking, and college student's abuse of the internet," Computers in Human Behavior, Vol.26, pp.1526-1530, 2010.   DOI
19 S. Cobb, Social support as a moderator of life stress, Psychosomatic medicine, 1976.
20 S. Cohen and H. M. Hoberman, "Positive events and social supports as buffers of life change stress 1," Journal of applied social psychology, Vol.13, No.2, pp.99-125, 1983.   DOI
21 G. D. Zimet, N. W.Dahlem, S. G. Zimet, and G. K. Farley, "The multidimensional scale of perceived social support," Journal of personality assessment, Vol.52, No.1, pp.30-41, 1988.   DOI
22 이성대, 염동문, "청소년의 게임중독성이 학교적응에 미치는 영향: 사회적 지지의 매개효과를 중심으로," 한국콘텐츠학회논문지, 제13권, 제8호, pp.229-239, 2013.   DOI
23 이정아, 인터넷 중독이 중학생의 체력 및 건강생활습관에 미치는 영향, 한국해양대학교, 석사학위논문, 2006.
24 P. A. Thoits, "Social support and psychological well-being: Theoretical possibilities," In Social support: Theory, research and applications, Springer, Dordrecht, pp.51-72, 1985.
25 서승연, 이영호, "일상적 스트레스, 사회적 지지, 몰두 성향과 인터넷 중독과의 관계," Korean Journal of Clinical Psychology, Vol.26, No.2, pp.391-405, 2007.   DOI
26 S. C. Ames and J. C. Roitzsch, "The impact of minor stressful life events and social support on cravings: A study of inpatients receiving treatment for substance dependence," Addictive Behaviors, Vol.25, No.4, pp.539-547, 2000.   DOI
27 최나영, 김성재, "청소년의 인터넷 게임 중독 정도와 건강 생활 습관 양상," 스트레스연구, 제18권, 제1호, pp.51-57, 2010.
28 J. L. Greenberg, S. E. Lewis, and D. K. Dodd, "Overlapping addictions and self-esteem among college men and women," Addict Behav, Vol.24, pp.565-571, 1999.   DOI
29 김민혁, 신정호, 김태희, 안정숙, 민성호, 박인석, "인터넷 중독 청소년의 음주, 흡연 및 부모 음주 문제," 중독정신의학, 제9권, 제1호, pp.17-22, 2005.
30 김현수, 채규창, 임연정, 신윤미, "인터넷 과다사용 청소년의 가정내 변인 연구," 신경정신의학, 제43권, pp.733-739, 2004.
31 봉은주, 김은아, "청소년 음주문제와 인터넷중독이 정신건강에 미치는 영향," 제22권, 제9호, pp.1-23, 2019.
32 J. S. Lemmens, P. M. Valkenburg, and D. A. Gentile, "The Internet gaming disorder scale," Psychological assessment, Vol.27, No.2, p.567, 2015.   DOI
33 S. Cohen, T. Kamarck, and R. Mermelstein, "A global measure of perceived stress," Journal of health and social behavior, Vol.24, No.4, pp.385-396, 1983.   DOI
34 G. D. Zimet, N. W. Dahlem, S. G. Zimet, and G. K. Farley, "The multidimensional scale of perceived social support," Journal of personality assessment, Vol.52, No.1, pp.30-41, 1988.   DOI
35 이정은, 자기복잡성과 자기효능감이 우울과 지각된 스트레스에 미치는 영향, 아주대학교 대학원, 석사학위논문, 2005.
36 S. Cohen and G. Williamson, "Perceived stress in a probability sample of the United States," In S. Spacapan and S. Oskamp (Eds.), The social psychology of health: Claremont symposium on applied social psychology, Sage, Newbury Park, CA, 1988.
37 신준섭, 이영분, "사회적 지지가 실직자의 심리사회적 안녕감에 미치는 영향에 관한 연구," 한국사회복지학, 제37권, pp.241-269, 1999.
38 R. M. Baron and D. A. Kenny, "The moderator-mediator variable distinction in social psychological research: Conceptual, strategic, and statistical considerations," Journal of personality and social psychology, Vol.51, No.6, p.1173, 1986.   DOI
39 R. R. Crowe, J. R. Kramer, V. Hesselbrock, G. Manos, and K. K. Bucholz, "The utility of the 'Brief MAST' and 'the CAGE' in identifying alcohol problems," Arch Fam Med, Vol.6, pp.477-483, 1997.   DOI
40 A. L. Shields and J. C. Caruso, "A Reliability Induction and Reliability Generalization Study of the Cage Questionnaire," Educational and Psychological Measurement, Vol.64, No.2, pp.254-270, 2004.   DOI
41 한국콘텐츠진흥원, 2018년 게임이용자 실태조사 보고서, 한국콘텐츠진흥원, 2018.
42 Seung Yeon Cho, An Exploratory Study of the Relationship between Stress and Internet Addiction: The Case of Information Technical High School Students, SungKyunKwan University, Master's Degree Dissertation, 2003.
43 이성대, 염동문, "청소년의 게임중독성이 학교적응에 미치는 영향: 사회적 지지의 매개효과를 중심으로," 한국콘텐츠학회논문지, 제13권, 제8호, pp.229-239, 2013.   DOI
44 P. A. Thoits, "Social support and psychological well-being: Theoretical possibilities," In Social support: Theory, research and applications, Springer, Dordrecht, pp.51-72, 1985.
45 신노라, 성인 애착 유형과 대인 불안 수준의 관계, 고려대학교 대학원, 석사학위논문, 2000.
46 이영자, "스트레스와 심리적 부적응의 관계에서 사회적 지지와 자아존중감의 역할," 서울여자대학교 대학원 논문집, 제3권, pp.195-242, 1995.
47 Yu, Shu, Sijie Mao, and Anise MS Wu, "The interplay among stress, frustration tolerance, mindfulness, and social support in I nternet gaming disorder symptoms among Chinese working adults," Asia-Pacific Psychiatry, Vol.10, No.4, p.e12319, 2018.   DOI