Browse > Article
http://dx.doi.org/10.5392/JKCA.2019.19.03.236

A Study on the Activation Plans of Chinese Animation Industry  

Yan, Ni (세종대학교 경제통상학과)
Zhang, Meng-Ze (세종대학교 경제통상학과)
Bae, Ki-Hyung (세종대학교 경제통상학과)
Publication Information
Abstract
The animation industry is an emerging and promising industry of the 21st century, characterized by a wide range of consumer segments, high market demand, and a long life cycle of products. The paper is aimed at examining the current situation of the animation industry of Korea, the U.S., China and Japan, analyzing the success factors and presenting measures for activation of problems in China's animation industry, and contributing to the promotion of China's animation policies in the future. To realize this goal, the study methods were adopted literature review by using Internet data, statistical data, reports, papers and academic journals which are related to the Chinese animation industry and presented methods for activation. The aviations as follows, firstly, it is suggested actively train creative men of animation for profession. Secondly, it is advised to encourage the creativity and originality of Chinese animation works through various ways. Thirdly, it is suggested to develop an industry chain of animation which is suitable for the market circumstances. Fourthly, it needs to expand its viewer and strengthen its reality in the form and content of animation works.
Keywords
China; Animation; Cartoon; Factors for Success; Activaion;
Citations & Related Records
Times Cited By KSCI : 2  (Citation Analysis)
연도 인용수 순위
1 黃勇, 2006中國廣播影視發展報告, 北京: 社會科學文獻出版社, 2006.
2 潘瑞芳, 動漫產業模式研究與實踐, 北京: 中國廣播電視出版社, 2010.
3 김상욱, "중국의 애니메이션산업의 발전과 전망," 중국과 중국학, 제17권, 제1호, pp.25-156, 2012.
4 姜雲, "國產動漫電影的風格及文化闡釋," 電影文學, Vol.2015, No.13, pp.91-93, 2015.
5 林露曦, 金晶, 高麗娟, 沈凱元, "基於新媒體視角對 中國動漫產業發展的策略研究," 海峽科技與產業, Vol.2016, No.6, pp.54-55, 2016.
6 苗勃, 丁汉青, "制约我国动漫产业衍生品开发的因素探讨," 出版广角, Vol.2018, No.18, pp.25-27, 2018.
7 김동호, "중국 애니메이션 산업 발전 방향에 관한 연구," 만화애니메이션연구, 통권 제48호, pp.311-332, 2017.
8 배영순, 맹해양, 후사사, 배기형, "중국 애니메이션산업의 수출증대방안에 관한 연구," 한국콘텐츠학회논문지, 제18권, 제3호, pp.456-471, 2018.   DOI
9 周焱, 王晓燕, "基于价值链视角的中国动漫产业垂直专业化价值增值能力研究," 统计与信息论坛, Vol.2018, No.11, pp.100-103, 2018.
10 杨颖, "基于产业链视角下的我国文化产业发展," 文化创新比较研究, Vol.2017, No.34, pp.101-103, 2017.
11 张阳, "浅析我国动漫产业知识产权保护," 法制博览, Vol.2018, No.30, pp.64-65, 2018.
12 王若鸿, "数字媒体时代动漫形象品牌的IP化运营探析," 出版广角, Vol.2018, No.19, 74-76, 2018.
13 李金良, 我国动漫产业链及衍生品开发问题研究, 上海师范大学 硕士学位论文, 2012.
14 김종옥, "산업화시대 한국 하청애니메이션에 대한 연구," 만화애니메이션연구, 통권 제43호, pp.47-75, 2016.
15 肖红廷, "美国动漫电影的审美解读," 电影文学, Vol.2015, No.16, pp.116-118, 2015.
16 张娅萍, 张晓, "日本动漫产业的发展及其对世界的影响," 经济研究导刊, Vol.2017, No.19, pp.29-30, 2017.
17 宋晓利, "中美日动漫衍生品产业运营体系的比较研究," 传媒, Vol.2016, No.12, pp.77-80, 2016.
18 张珊, 王栋晗, 刘筱寒, "中国动漫产业的创新效率及其影响因素研究," 现代传播, Vol.2018, No.18, pp.129-134, 2018.
19 唐艺, "国产动漫产业的优与劣势研究," 设计, Vol.2016, No.13, pp.44-45, 2016.
20 骆浩, "浅析宫崎骏动漫电影艺术之美," 电影文学, Vol.2015, No.4, pp.116-118, 2015.
21 张建亮, 王玉军, "动漫衍生品推动城市动漫产业逆向发展研究," 视听界, Vol.2018, No.5, pp.93-96, 2018.
22 王灵东, "动漫产业发展中的受众因素研究," 中国广播电视学刊, Vol.2017, No.9, pp.71-73, 2017.
23 손국환, "한국 독립 단편애니메이션의 현재와 발전방향에 대한 연구," 만화애니메이션연구, 통권 제48권, pp.1-22, 2017.
24 杨钧, "日本动漫产业的发展及其对经济的影响," 赤峰学院学报, Vol.2016, No.5, pp.96-97, 2016.
25 楊雅廈, "动漫文化对青少年成长的影响及对策研究," 中国青年研究, Vol.2016, No.9, pp.95-99, 2016.
26 朱茜, "2018年国家及各省市动漫产业政策汇总及解读," 前瞻产业研究院, Vol.2018, No.1, pp.1-3, 2018.