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http://dx.doi.org/10.5392/JKCA.2018.18.08.272

The Existence of Implicit Frames in VR Movies  

Kim, Tae-Eun (동양대학교 공연영상학부)
Publication Information
Abstract
VR movies form a relationship with the audience in completely different ways from general movies with their screen. In VR movies, the audience becomes the camera and also the subject of the camera viewpoint, which raises a need for a frame theory unique to VR movies to examine the first person viewpoint and replace the edition of frames to deliver a narrative. In VR movies, the frames delivering a narrative are not revealed and perform the symbolic narrative function, thus being called "implicit frames." The study discussed their related theoretical backgrounds including Russian Ark made in the one shot, one cut method by Alexander Sokurov, off-screen elements, and the Fourth Wall. In VR movies, the audience gets immersed in the narrative based on their paradoxical dilemma, which means that they exist in reality but are absent on screen at the same time, and experiences hyper-reality. In VR movies, space has a couple of attributes including the blocking of eyeline to move it and telepresence to tie up presence between reality and virtuality.
Keywords
VR Movies; Implicit Frames; Telepresence; Off-screen; VR Movie Narrative; Gaze Blocking; Frame within Frame;
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