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http://dx.doi.org/10.5392/JKCA.2011.11.7.406

Effects of Computer/Internet Game Play on Depression and Life Satisfaction among the Elderly: Mediating Effects of Perceived Self-Control  

Ahn, Joon-Hee (호서대학교 노인복지학)
Lim, Kyung-Choon (성신여자대학교 간호학과)
Lee, Yoon-Jung (호서대학교 노인복지학)
Kim, Kyung-Sik (호서대학교 게임공학과)
Publication Information
Abstract
The purpose of this paper is to examine the effects of computer/internet game play on depression and life satisfaction via perceived self-control among older adults in Korea. Data were collected from a survey of 237 community-dwelling older adults (age${\geq}$65) who reported internet users. A path analysis was used to examine the causal relationship among the main constructs. Results showed that the computer/internet game play had positive effects on perceived self-control. Perceived self-control was found to decrease depression and improve life satisfaction among older adults. Additional analysis indicated that the computer/internet game play in older adults did not directly affect mental health (depression and life satisfaction) but indirectly affected it via perceived self-control. Furthermore, perceived self-control had greater effects on depression than on life satisfaction. These findings have crucial implications in that perceived sense of self-control needs to be seriously considered when we develop mental health games for older adults.
Keywords
Computer/Internet Game; Perceived Self-Control; Depression; Life Satisfaction; Elderly;
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