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http://dx.doi.org/10.5392/JKCA.2010.10.3.149

An Analysis of The Repetitive Sound Effects Influencing on Game User's Flow  

Kim, Wan-Suk (숭실대학교 대학원 미디어학과)
Yun, Jae-Sun (숭실대학교 대학원 미디어학과)
Lim, Chan (숭실대학교 미디어학부)
Min, Byung-Chul (숭실대학교 미디어학부)
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Abstract
There are elements for the game user get into the emotion of flow (the mental state of operation in which the person is fully immersed in what he or she is doing by a feeling of energized focus, full involvement, and success in the process of the activity). In game contents, for example, a considerable sophisticated application of 'sound' is one of the important elements must be considered for a qualified game development process. If a proper audio condition is satisfied, a game user is intrinsically solving problems by auditorial sense and the participant get into immersing into the game spontaneously. There are elements in game contents storytelling for the user to be in flow condition, this study will be analyzing a game user's flowing, especially with repetitive usage of sound. To be accurate, 'flow analysis' of Csikszentmihalyi. M, and 'flow factors' of Donna L. Hoffman & Thomas P. Novak, in addition, would be proper references in the research. comparing to a precedent study that analyzed a game and flow focused on visual elements. Ponpoko(Sigma Enterprise Inc., 1981) and Bio Hazard 4(Capcom, 2007) will be given as the main texts. To achieve the desired proposition in the study, user's reaction is monitored by listening repeatable and ordinary sound. Questionnaires are including Frequency Analysis, MANOVA(multivariate analysis of variance).
Keywords
Flow; Game Sound; Repeatable Sound;
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  • Reference
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