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http://dx.doi.org/10.5909/JBE.2021.26.6.714

Rendering Quality Improvement Method based on Depth and Inverse Warping  

Lee, Heejea (Department of Computer Science, Hanyang University)
Yun, Junyoung (Department of Computer Science, Hanyang University)
Park, Jong-Il (Department of Computer Science, Hanyang University)
Publication Information
Journal of Broadcast Engineering / v.26, no.6, 2021 , pp. 714-724 More about this Journal
Abstract
The point cloud content is immersive content recorded by acquiring points and colors corresponding to the real environment and objects having three-dimensional location information. When a point cloud content consisting of three-dimensional points having position and color information is enlarged and rendered, the gap between the points widens and an empty hole occurs. In this paper, we propose a method for improving the quality of point cloud contents through inverse transformation-based interpolation using depth information for holes by finding holes that occur due to the gap between points when expanding the point cloud. The points on the back are rendered between the holes created by the gap between the points, acting as a hindrance to applying the interpolation method. To solve this, remove the points corresponding to the back side of the point cloud. Next, a depth map at the point in time when an empty hole is generated is extracted. Finally, inverse transform is performed to extract pixels from the original data. As a result of rendering content by the proposed method, the rendering quality improved by 1.2 dB in terms of average PSNR compared to the conventional method of increasing the size to fill the blank area.
Keywords
Pointcloud; Rendering; Inverse warping;
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