1 |
G. Park, J. Lee, "Comparative Study on the Interface and Interaction for Manipulating 3D Virtual Objects in a Virtual Reality Environment", Transactions of the Society of CAD/CAM Engineers, Vol.21, No.1, pp.20-30, March 2016.
DOI
|
2 |
H. Kang, J. Shin, and K. Ponto. "A comparative analysis of 3d user interaction: How to move virtual objects in mixed reality." 2020 IEEE conference on virtual reality and 3D user interfaces (VR), pp. 275-284, 2020.
|
3 |
C. Kim, "Interaction Improvement Using Situation Control in VR", The Korean Institute of Broadcast and Media Engineers, pp.216-218, 2021.
|
4 |
J. Oh, J. Lee, H. Heo, J. Lee, and J. Park," Selection Method by using Gaze Tracking and Gesture Recognition for Occlusion of Virtual Object," The HCI Society of Korea, pp.310-312, 2016.
|
5 |
L. Sidenmark, C. Clarke, X. Zhang, J. Phu, and H. Gellersen. "Outline Pursuits: Gaze-assisted Selection of Occluded Objects in Virtual Reality", Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems(CHI '20), pp.1-13, April 2020.
|
6 |
J. Oh, J. Lee, "Explosion Casting: An Efficient Selection Method for Overlapped Virtual Objects in Immersive Virtual Environments", JOURNAL OF THE KOREA CONTENTS ASSOCIATION, Vol 18, No. 3, pp.11-18, March 2013.
DOI
|
7 |
D. Kaminska, T. Sapinski, S. Wiak, T. Tikk, R. Haamer, E. Avots, A. Helmi, C. Ozcinar, and G. Anbarjafari, "Virtual Reality and Its Applications in Education: Survey," Information , vol.10, no.10, pp. 1-20, 2019 https://doi.org/10.3390/info10100318
DOI
|
8 |
L. Liu, R. van Liere, C. Nieuwenhuizen, and J.-B. Martens, "Comparing Aimed Movements in the Real World and in Virtual Reality," Proc. IEEE Virtual Reality Conf., pp. 219-222, 2009.
|
9 |
Y. Li, J. Huang, F. Tian, H.-A. Wang, and G.-Z. Dai, ''Gesture interaction in virtual reality,'' Virtual Reality Intell. Hardw., vol.1, no.1, pp. 84-112, Feb 2019.
DOI
|
10 |
A. Zenner and A. Kruger, "Estimating Detection Thresholds for Desktop-Scale Hand Redirection in Virtual Reality," 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), pp. 47-55, 2019.
|
11 |
M. Holl, M. Oberweger, C. Arth, V. Lepetit, "Efficient physics-based implementation for realistic hand-object interaction in virtual reality." 2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), pp.175-182, 2018.
|
12 |
S. Esmaeili, B. Benda, and E. D. Ragan, "Detection of scaled hand interactions in virtual reality: The effects of motion direction and task complexity," 2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), pp. 453-462, 2020.
|
13 |
M. Karam, A framework for research and design of gesture based human-computer interactions, Ph.D's Thesis of University of Southampton, Southampton, UK, 2006.
|
14 |
J. Lee, "VR System Environment Technologies and User Input Elements," JOURNAL OF THE KOREAN SOCIETY DESIGN CULTURE, Vol.24, No.2, pp.585-596, June 2018.
DOI
|
15 |
K. Ryu, J.-J. Lee, and J.-M. Park. "GG interaction: a gaze-grasp pose interaction for 3d virtual object selection," J. Multimodal User Interfaces, vol.13, pp.383-393, July 2019.
DOI
|
16 |
S. Tabatabai, "Covid-19 impact and virtual medical education," Journal of advances in medical education & professionalism, Vol.8, no.3, pp.140-143, July 2020.
|