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http://dx.doi.org/10.5909/JBE.2018.23.6.800

Overview of VR Media Technology and Methods to Reduce Cybersickness  

Mun, Sungchul (Future Engine Lab, CJ Hello)
Whang, Mincheol (Department of Intelligent Engineering Information for Human, Sangmyung University)
Park, Sangin (Industry-Academy Cooperation Foundation, Sangmyung University)
Lee, Dong Won (Department of Emotion Engineering, Sangmyung University)
Kim, Hong-Ik (Chief Technology Officer, CJ Hello)
Publication Information
Journal of Broadcast Engineering / v.23, no.6, 2018 , pp. 800-812 More about this Journal
Abstract
In this study, we reviewed recent trends for enhancing human cognitive accessibility to social VR platform. We also proposed a practical method to predict VR sickness and improve the cognitive accessibility. In doing so, we investigated subtle changes in human body sway unconsciously made before, during, and after being exposed to extreme VR experience. The scientific assumption that VR sickness would be correlated with the subtle changes in body sway was validated. We found that participants who showed sensitive changes in the body sway before VR experience, felt more severe VR sickness than others. The findings can be practically applied in predicting susceptibility to VR sickness prior to VR experiences.
Keywords
Social VR; VRChat; VR Interaction; VR Sickness; Body Sway;
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Times Cited By KSCI : 3  (Citation Analysis)
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