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http://dx.doi.org/10.5909/JBE.2016.21.5.714

A Comparative Study for Virtual Reality 360° Contents Shooting Equipments Based on Real World  

Kim, Chulhyun (Dept. of Broadcast&Media, Korea Nazarene University)
Publication Information
Journal of Broadcast Engineering / v.21, no.5, 2016 , pp. 714-725 More about this Journal
Abstract
With the recent emergence of VR contents, a lot of attention has been drawn on actual image based VR 360° video production using photography system. It was very complicated and difficult to make conventional VR contents. Therefore, such making was performed only in a research level. These days, as cameras have been made smaller, VR live-action has become more common in contents makers. In the circumstance, this study tries to compare a variety of contents making equipment based on action-cam that is mainly used for producing VR contents, and suggest their problems. To solve the problems, this study uses a cinema grade camera to do VR filming. As a result, it is revealed that, in order to make VR contents with quality, it is necessary to use a cinema grade camera, rather than an action cam, and to conduct technical research for standard lens based contents.
Keywords
VR; 360 degree; normal lens VR; 360 shooting; real world VR;
Citations & Related Records
Times Cited By KSCI : 3  (Citation Analysis)
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