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http://dx.doi.org/10.5909/JBE.2012.17.6.1004

Influence of Gaming Display and Wearing Glasses on Perceived Characteristics, Presence, and Fatigue  

Lee, Hyunji (Dept. of Journalism and Communication, Kwangwoon University)
Chung, Donghun (School of Communications, Kwangwoon University)
Publication Information
Journal of Broadcast Engineering / v.17, no.6, 2012 , pp. 1004-1013 More about this Journal
Abstract
3D images and videos are required viewers to wear 3D glasses. According to the data, about half of Korean people wear glasses or contact lens and this implies 3D video viewers may have a trouble due to putting a pair of 3D glasses atop their glasses. The purpose of this study is to examine gamers' perceived characteristics, presence, and fatigue according to video gaming display (2D vs. 3D) and glasses whether wearing or not. The results show that the interaction effect of the display and wearing glasses was statistically significant in the perceived presence, and the main effect of the display was statistically significant in the perceived characteristics and fatigue.
Keywords
3D game; glasses; perceived characteristics; presence; fatigue;
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Times Cited By KSCI : 3  (Citation Analysis)
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