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The Study of Stable Child English Education Content Using Augmented Reality Solving the Hide of Marker  

Jeon, Soo-Jin (Department of Electronics & Electrical Engineering, Dankook University)
Kim, Young-Seop (Department of Electronics Engineering, Dankook University)
Publication Information
Journal of the Semiconductor & Display Technology / v.9, no.4, 2010 , pp. 99-102 More about this Journal
Abstract
In this study, the 3- dimensional (3-D) learning contents are suggested using 'Augmented Reality' instead of existing 2-dimensional (2-D) learning methods. At the present, there are some 2-D learning methods using texts, image, pictures, and videos called e-learning. However, these one-way 2-D methods have some disadvantages such as declining learner's immersion and concentration. Thus, the 3-D learning contents using 'Augmented Reality' are suggested to compensate the disadvantages. According to the development of information technology (IT), the augmented reality has many applications to the era of ubiquitous. However, there are some disadvantages when learners use these contents as following; non-augmenting by partially hiding from makers and declining concentration by patterns of the makers. In this study, the beneficial marker which can solve this non-augmenting phenomenon is suggested.
Keywords
ARToolkit; Augmented Reality; Mixed Reality; Marker; Matching;
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