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No Article Title /Author/Journal Title/Publication Year Cited
Accelerating GPU-based Volume Ray-casting Using Brick Vertex/
[Chae, Su-Pyeong;Shin, Byeong-Seok;] / Journal of the Korea Computer Graphics Society / 2011    
0
Fast Planar Shape Deformation using a Layered Mesh/
[Yoo, Kwang-Seok;Choi, Jung-Ju;] / Journal of the Korea Computer Graphics Society / 2011    
0
Regeneration of Plausible Lighting using a Specular Sphere in Augmented Reality/
[Lee, Seok-Jun;Jung, Soon-Ki;] / Journal of the Korea Computer Graphics Society / 2011    
0
Knot Removal of B-spline Curves using Hausdorff Distance/
[Oh, Jong-Seok;Yoon, Seung-Hyun;] / Journal of the Korea Computer Graphics Society / 2011    
1
Robust GPU-based intersection algorithm for a large triangle set/
[Kyung, Min-Ho;Kwak, Jong-Geun;Choi, Jung-Ju;] / Journal of the Korea Computer Graphics Society / 2011    
0
Hangul Component Decomposition in Outline Fonts/
[Koo, Sang-Ok;Jung, Soon-Ki;] / Journal of the Korea Computer Graphics Society / 2011    
0
Mega Irises: Per-Pixel Projection Illumination Compensation for the moving participant in projector-based visual system/
[Jin, Jong-Wook;Wohn, Kwang-Yun;] / Journal of the Korea Computer Graphics Society / 2011    
0
Urban Mobility Simulation/
[Kim, Kyoung-Ah;Kim, Duk-Su;Yoon, Sung-Eui;] / Journal of the Korea Computer Graphics Society / 2011    
0
The Development of PC based Ink-and-wash Drawing System Using Wiimote/
[Oh, Eun-Byol;Ryoo, Seung-Taek;] / Journal of the Korea Computer Graphics Society / 2011    
0
A Terrain Rendering Method using Roughness Map and Bias Map/
[Lee, Eun-Seok;Jo, In-Woo;Shin, Byeong-Seok;] / Journal of the Korea Computer Graphics Society / 2011    
0