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1 |
High quality volume visualization using B-spline interpolation
Shin, Yongha;Kye, Heewon;
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Korea Computer Graphics Society
, v.22, no.3, pp.1-9,
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2 |
3D Stereoscopic Augmented Reality with a Monocular Camera
Rho, Seungmin;Lee, Jinwoo;Hwang, Jae-In;Kim, Junho;
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Korea Computer Graphics Society
, v.22, no.3, pp.11-20,
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3 |
Dual Dictionary Learning for Cell Segmentation in Bright-field Microscopy Images
Lee, Gyuhyun;Quan, Tran Minh;Jeong, Won-Ki;
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Korea Computer Graphics Society
, v.22, no.3, pp.21-29,
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4 |
A Study on Gamepad/Gaze based Input Processing for Mobile Platform Virtual Reality Contents
Lee, Jiwon;Kim, Mingyu;Jeon, Changyu;Kim, Jinmo;
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Korea Computer Graphics Society
, v.22, no.3, pp.31-41,
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5 |
A Study on Virtual Reality Techniques for Immersive Traditional Fairy Tale Contents Production
Jeong, Kisung;Han, Seunghun;Lee, Dongkyu;Kim, Jinmo;
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Korea Computer Graphics Society
, v.22, no.3, pp.43-52,
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6 |
Physically Inspired Fast Lightning Rendering
Yun, Jeongsu;Yoon, Sung-Eui;
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Korea Computer Graphics Society
, v.22, no.3, pp.53-61,
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7 |
Composed Animation Production Pipeline using Miniature Set
Kim, Jaejung;Kim, Minji;Seo, Jihye;Kim, Jinmo;Jung, Seowon;
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Korea Computer Graphics Society
, v.22, no.3, pp.63-73,
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8 |
Development of a Smartphone based Photo-realistic Virtual Reality Exposure Therapy System
Park, Jonghyeon;Park, Jin-young;Kim, Kwanguk Kenny;
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Korea Computer Graphics Society
, v.22, no.3, pp.75-87,
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9 |
Fast Light Source Estimation Technique for Effective Synthesis of Mixed Reality Scene
Shin, Seungmi;Seo, Woong;Ihm, Insung;
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Korea Computer Graphics Society
, v.22, no.3, pp.89-99,
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