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논문
1 High quality volume visualization using B-spline interpolation
Shin, Yongha;Kye, Heewon; / Korea Computer Graphics Society , v.22, no.3, pp.1-9,
2 3D Stereoscopic Augmented Reality with a Monocular Camera
Rho, Seungmin;Lee, Jinwoo;Hwang, Jae-In;Kim, Junho; / Korea Computer Graphics Society , v.22, no.3, pp.11-20,
3 Dual Dictionary Learning for Cell Segmentation in Bright-field Microscopy Images
Lee, Gyuhyun;Quan, Tran Minh;Jeong, Won-Ki; / Korea Computer Graphics Society , v.22, no.3, pp.21-29,
4 A Study on Gamepad/Gaze based Input Processing for Mobile Platform Virtual Reality Contents
Lee, Jiwon;Kim, Mingyu;Jeon, Changyu;Kim, Jinmo; / Korea Computer Graphics Society , v.22, no.3, pp.31-41,
5 A Study on Virtual Reality Techniques for Immersive Traditional Fairy Tale Contents Production
Jeong, Kisung;Han, Seunghun;Lee, Dongkyu;Kim, Jinmo; / Korea Computer Graphics Society , v.22, no.3, pp.43-52,
6 Physically Inspired Fast Lightning Rendering
Yun, Jeongsu;Yoon, Sung-Eui; / Korea Computer Graphics Society , v.22, no.3, pp.53-61,
7 Composed Animation Production Pipeline using Miniature Set
Kim, Jaejung;Kim, Minji;Seo, Jihye;Kim, Jinmo;Jung, Seowon; / Korea Computer Graphics Society , v.22, no.3, pp.63-73,
8 Development of a Smartphone based Photo-realistic Virtual Reality Exposure Therapy System
Park, Jonghyeon;Park, Jin-young;Kim, Kwanguk Kenny; / Korea Computer Graphics Society , v.22, no.3, pp.75-87,
9 Fast Light Source Estimation Technique for Effective Synthesis of Mixed Reality Scene
Shin, Seungmi;Seo, Woong;Ihm, Insung; / Korea Computer Graphics Society , v.22, no.3, pp.89-99,