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1 |
Sample thread based real-time BRDF rendering
Kim, Soon-Hyun;Kyung, Min-Ho;Lee, Joo-Haeng;
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Korea Computer Graphics Society
, v.16, no.3, pp.1-10,
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2 |
Schema Definition and Implementation for Web3D Physical Units
Kim, Lee-Hyun;Park, Chang-Sup;Lee, Myeong-Won;
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Korea Computer Graphics Society
, v.16, no.3, pp.11-19,
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3 |
Muscle Deformation Model for Real-Time Skin Deformation Control
Jin, Jung-Hwan;Kim, Jong-Hyuk;Choi, Jung-Ju;
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Korea Computer Graphics Society
, v.16, no.3, pp.21-30,
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4 |
Cloth simulation using a particle system on triangular mesh
Noh, Jae-Hee;Jung, Moon-Ryul;
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Korea Computer Graphics Society
, v.16, no.3, pp.31-39,
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5 |
Improved Progressive Photon Mapping Using Photon Probing
Lee, Sang-Gil;Shin, Byeong-Seok;
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Korea Computer Graphics Society
, v.16, no.3, pp.41-48,
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