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논문
1 Implementation of Tangible Whack-a-Mole Game using Augmented Reality
Kim, Dong-Jin;Lee, Bup-Jae;Youn, Su-Jin;Lee, Hee-Won Mike; / Korean Institute of Next Generation Computing , v.7, no.2, pp.4-11,
2 The development of application on personal devices to implement intelligent recommendation and search services for OllehTV contents
Son, Dan-Young;Kim, Moon-Sik; / Korean Institute of Next Generation Computing , v.7, no.2, pp.12-19,
3 Classification of Daily Life Style Patterns based on Personal Life Log
Bae, Chang-Seok;Won, Jong-Ho;Kang, Kyu-Chang;Han, Dong-Won; / Korean Institute of Next Generation Computing , v.7, no.2, pp.20-29,
4 An Analysis on Overhearing Vulnerability of Tree-based Memoryless Anti-collision Algorithms for Passive RFID Tags
Seo, Hyun-Gon;Kim, Hyang-Mi; / Korean Institute of Next Generation Computing , v.7, no.2, pp.30-39,
5 A Study on Subjective Assessment Method over IPTV Service
Jung, Woon-Young;Kim, Chin-Chol;Ha, Sang-Yong;Park, Seok-Cheon; / Korean Institute of Next Generation Computing , v.7, no.2, pp.40-49,
6 Empirical Assessment of Indirect Human-Robot Interaction
Kwon, Eun;Park, Jong-Kyeong;Kim, Gerard Joung-Hyun; / Korean Institute of Next Generation Computing , v.7, no.2, pp.50-65,