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1 Effect of data visualization education with using Python on computational thinking of six grade in elementary school
Kim, Jungah;Kim, Mingyu;Yu, Hyejin;Kim, Yongmin;Kim, Jonghoon; / Korea Association of Information Education , v.23, no.3, pp.197-206,
2 Evaluation of Computational Thinking through Code Analysis of Elementary School Students' Scratch Projects
Park, Juyeon; / Korea Association of Information Education , v.23, no.3, pp.207-217,
3 A Study on Developing CT through Physical Computing : Implications of 3D Printing Class using Codeblocks®
Choi, Hyungshin; / Korea Association of Information Education , v.23, no.3, pp.219-227,
4 Development of a board game-based gamification learning model for training on the principles of artificial intelligence learning in elementary courses
Kim, Jinsu;Park, Namje; / Korea Association of Information Education , v.23, no.3, pp.229-235,
5 Comparisons of Information Education Curriculum and Contents of Local Textbooks at Elementary Schools in Korea and China
Kim, Hyunbae; / Korea Association of Information Education , v.23, no.3, pp.237-244,
6 An Analysis and Definition of Software Education Learning Elements for Pre_service Elementary Teacher
Kim, Kapsu; / Korea Association of Information Education , v.23, no.3, pp.245-254,
7 The Analysis of 'Software Education' Unit in the Practical Arts Textbooks According to 2015 Revised Curriculum
Kim, Myeong-nam;Park, SunJu; / Korea Association of Information Education , v.23, no.3, pp.255-264,
8 Development and Application of Career Education App for Elementary School Students
Kim, Hwee;Chun, Seok-Ju; / Korea Association of Information Education , v.23, no.3, pp.265-272,
9 A Study on the Instructional System and Curriculum Design to Evolve the Software Education in Elementary School
Park, Phanwoo;Shin, Seungki; / Korea Association of Information Education , v.23, no.3, pp.273-282,