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논문
1 Recent Research Trends in Game Artificial Intelligence
Park, Hyunsoo;Kim, Kyung-Joong; / Korean Institute of Information Scientists and Engineers , v.31, no.7, pp.8-15,
2 Procedural Content Generation for Games
Cheong, Yun-Gyung;Bae, Byung-Chull; / Korean Institute of Information Scientists and Engineers , v.31, no.7, pp.16-25,
3 A Review of Brain Computer Interface (BCI) Games
Ahn, Minkyu;Choi, Jinyoung;Lee, Mijin;Lee, Jeong-Gu;Jun, Sung Chan; / Korean Institute of Information Scientists and Engineers , v.31, no.7, pp.26-34,
4 Analysis of Mathematical Game Using Computational Intelligence
Kim, Eun-Youn; / Korean Institute of Information Scientists and Engineers , v.31, no.7, pp.35-40,
5 Game Bot Detection by Generating the Rules from x86 Process Assembly Code
Han, Mee-Lan;Kang, Byung-Tak;Kim, Huy Kong; / Korean Institute of Information Scientists and Engineers , v.31, no.7, pp.41-46,
6 Online Game Hacking and Countermeasures
Lee, Hong-Sun; / Korean Institute of Information Scientists and Engineers , v.31, no.7, pp.47-55,
7 Server-side Bot Detection Based on Bayesian Analysis of Sequence Pattern
Lee, Jina;Lim, Jiyoun;Cho, Wonjun; / Korean Institute of Information Scientists and Engineers , v.31, no.7, pp.56-62,
8 A Study of Onlinegamehack, Survival Strategies in the Wild
Lee, Jusuk;Lee, Jinkyung; / Korean Institute of Information Scientists and Engineers , v.31, no.7, pp.63-70,