|
1 |
Recent Research Trends in Game Artificial Intelligence
Park, Hyunsoo;Kim, Kyung-Joong;
/
Korean Institute of Information Scientists and Engineers
, v.31, no.7, pp.8-15,
|
|
2 |
Procedural Content Generation for Games
Cheong, Yun-Gyung;Bae, Byung-Chull;
/
Korean Institute of Information Scientists and Engineers
, v.31, no.7, pp.16-25,
|
|
3 |
A Review of Brain Computer Interface (BCI) Games
Ahn, Minkyu;Choi, Jinyoung;Lee, Mijin;Lee, Jeong-Gu;Jun, Sung Chan;
/
Korean Institute of Information Scientists and Engineers
, v.31, no.7, pp.26-34,
|
|
4 |
Analysis of Mathematical Game Using Computational Intelligence
Kim, Eun-Youn;
/
Korean Institute of Information Scientists and Engineers
, v.31, no.7, pp.35-40,
|
|
5 |
Game Bot Detection by Generating the Rules from x86 Process Assembly Code
Han, Mee-Lan;Kang, Byung-Tak;Kim, Huy Kong;
/
Korean Institute of Information Scientists and Engineers
, v.31, no.7, pp.41-46,
|
|
6 |
Online Game Hacking and Countermeasures
Lee, Hong-Sun;
/
Korean Institute of Information Scientists and Engineers
, v.31, no.7, pp.47-55,
|
|
7 |
Server-side Bot Detection Based on Bayesian Analysis of Sequence Pattern
Lee, Jina;Lim, Jiyoun;Cho, Wonjun;
/
Korean Institute of Information Scientists and Engineers
, v.31, no.7, pp.56-62,
|
|
8 |
A Study of Onlinegamehack, Survival Strategies in the Wild
Lee, Jusuk;Lee, Jinkyung;
/
Korean Institute of Information Scientists and Engineers
, v.31, no.7, pp.63-70,
|
|