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1 A Study on How Social Comparison Between Players on Mobile Puzzle SNG When Competeing on leaderboard, Affect the Competition and Chllenge - Focused on Self-Evaluation maintenance model -
Kim, Jaehyun;Choi, Chris Seoyun;Kim, Hyunsuk; / The HCI Society of Korea , v.13, no.3, pp.5-15,
2 A Study on the Cognitive Characteristics of Analog Image and Digital Image as a Symbolic Function in the Two-Dimensional Smartphone Form
Lee, Jin Seung;Kim, Jin Sung; / The HCI Society of Korea , v.13, no.3, pp.17-33,
3 Facebook Fatigue: Narcissism, Reputation Concern, and Expectation of Others' Responses
Lee, Jongmin;Lee, Jihye;Sung, Yongjun; / The HCI Society of Korea , v.13, no.3, pp.35-42,
4 Facebook Ambivalence by User Characteristics
Lee, Eunji;Cho, Minha;Ahn, Hongmin;Sung, Yongjun; / The HCI Society of Korea , v.13, no.3, pp.43-53,
5 Market versus non-market normative replies: Why are non-market normative replies more influential?
Lee, Guk-Hee; / The HCI Society of Korea , v.13, no.3, pp.55-63,
6 Game Elements Balancing using Deep Learning in Artificial Neural Network
Jeon, Joonhyun; / The HCI Society of Korea , v.13, no.3, pp.65-73,