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1 A Computer Access System for the Physically Disabled Using Eye-Tracking and Speech Recognition
Kwak, Seongeun;Kim, Isaac;Sim, Debora;Lee, Seung Hwan;Hwang, Sung Soo; / The HCI Society of Korea , v.12, no.4, pp.5-15,
2 Effect of Experiential Marketing on the Smart Car: Application of Human-Car Interaction Design to a Marketing Paradigm
Kim, Taeksoo;You, Gaon;Choi, Junho; / The HCI Society of Korea , v.12, no.4, pp.17-25,
3 Analysis of mediating effects of presence, emotional attachment, and focus of attention for augmented reality immersion - In the case of augmented reality game Pokémon Go users
Han, Yoon Jung; / The HCI Society of Korea , v.12, no.4, pp.27-35,
4 Design of Korean eye-typing interfaces based on multilevel input system
Kim, Hojoong;Woo, Sung-kyung;Lee, Kunwoo; / The HCI Society of Korea , v.12, no.4, pp.37-44,
5 Users' Perception and Behavioral Differences Depending on Chatbot Agent Identities
Kim, Yoojung;Han, Sang Kyu;Yoon, Zongmuk;Heo, Eunyoung;Kim, Jeong-Whun;Lee, Joongseek; / The HCI Society of Korea , v.12, no.4, pp.45-55,
6 User Experience Design for future workplace based on IoT
Park, Namchoon; / The HCI Society of Korea , v.12, no.4, pp.57-64,
7 Extended TAM Analysis of a Residential DR Pilot Program
Jung, Euna;Lee, Kyungeun;Kim, Hwayoung;Jeong, Sora;Lee, Hyoseop;Suh, Bongwon;Rhee, Wonjong; / The HCI Society of Korea , v.12, no.4, pp.65-73,
8 The New Design of Brain Measurement System for Immersive Virtual Reality
Kim, Gyoung Mo;Jeon, Joonhyun; / The HCI Society of Korea , v.12, no.4, pp.75-80,