|
1 |
A Computer Access System for the Physically Disabled Using Eye-Tracking and Speech Recognition
Kwak, Seongeun;Kim, Isaac;Sim, Debora;Lee, Seung Hwan;Hwang, Sung Soo;
/
The HCI Society of Korea
, v.12, no.4, pp.5-15,
|
|
2 |
Effect of Experiential Marketing on the Smart Car: Application of Human-Car Interaction Design to a Marketing Paradigm
Kim, Taeksoo;You, Gaon;Choi, Junho;
/
The HCI Society of Korea
, v.12, no.4, pp.17-25,
|
|
3 |
Analysis of mediating effects of presence, emotional attachment, and focus of attention for augmented reality immersion - In the case of augmented reality game Pokémon Go users
Han, Yoon Jung;
/
The HCI Society of Korea
, v.12, no.4, pp.27-35,
|
|
4 |
Design of Korean eye-typing interfaces based on multilevel input system
Kim, Hojoong;Woo, Sung-kyung;Lee, Kunwoo;
/
The HCI Society of Korea
, v.12, no.4, pp.37-44,
|
|
5 |
Users' Perception and Behavioral Differences Depending on Chatbot Agent Identities
Kim, Yoojung;Han, Sang Kyu;Yoon, Zongmuk;Heo, Eunyoung;Kim, Jeong-Whun;Lee, Joongseek;
/
The HCI Society of Korea
, v.12, no.4, pp.45-55,
|
|
6 |
User Experience Design for future workplace based on IoT
Park, Namchoon;
/
The HCI Society of Korea
, v.12, no.4, pp.57-64,
|
|
7 |
Extended TAM Analysis of a Residential DR Pilot Program
Jung, Euna;Lee, Kyungeun;Kim, Hwayoung;Jeong, Sora;Lee, Hyoseop;Suh, Bongwon;Rhee, Wonjong;
/
The HCI Society of Korea
, v.12, no.4, pp.65-73,
|
|
8 |
The New Design of Brain Measurement System for Immersive Virtual Reality
Kim, Gyoung Mo;Jeon, Joonhyun;
/
The HCI Society of Korea
, v.12, no.4, pp.75-80,
|
|