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1 |
3D 휴먼팩터 표준화 현황
Park, Min-Cheol;Hwang, Min-Cheol;Gam, Gi-Taek;Lee, Hyeong-Cheol;Kim, Nam;Yun, Dae-Won;Lee, Sang-Geun;
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The Korean Infomation Display Society
, v.12, no.3, pp.2-9,
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2 |
3D 휴먼 팩터: 시각과학과 공학의 만남
Gam, Gi-Taek;
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The Korean Infomation Display Society
, v.12, no.3, pp.10-17,
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3 |
디지털 홀로그래픽 기술 동향
Gang, Hun-Jong;Kim, Nam;Song, Hyeon-Ho;Kim, Seong-Gyu;Kim, Tae-Geun;Choe, Won-Sik;Yun, Min-Seong;Kim, Seung-Cheol;Lee, Seung-Hyeon;Kim, Eun-Su;Choe, Hui-Jin;Kim, Hwi;Park, Jae-Hyeong;Min, Seong-Uk;Choe, Gyu-Hwan;Nam, Dong-Gyeong;Hong, Seong-Hui;Jeong, Gwang-Mo;Seo, Gyeong-Hak;
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The Korean Infomation Display Society
, v.12, no.3, pp.18-50,
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4 |
3D 입체 디스플레이 인터랙션 기술
Gwon, Yong-Mu;
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The Korean Infomation Display Society
, v.12, no.3, pp.51-66,
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5 |
차세대 무안경식 디스플레이 기술 현황
Hwang, Yong-Seok;
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The Korean Infomation Display Society
, v.12, no.3, pp.67-75,
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6 |
안경방식 3D 디스플레이 측정 표준
Hong, Hyeong-Gi;
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The Korean Infomation Display Society
, v.12, no.3, pp.76-81,
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