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1 |
Simulation Game-Based Learning for Middle School Students' Academic Emotions and Learning Achievement
JUNG, Yunha;LIM, Kyu Yon;
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The Korean Society for Education Technology
, v.17, no.2, pp.151-174,
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2 |
Learning Activities and Learning Behaviors for Learning Analytics in e-Learning Environments
Jin, Sung-Hee;SUNG, Eunmo;Kim, Younyoung;
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The Korean Society for Education Technology
, v.17, no.2, pp.175-202,
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3 |
Analysis of the Structural Relationships among Self-efficacy, Experience, Mobile Learning Quality, and Learner Satisfaction in Universities
LEE, Jong-Yeon;PARK, Sanghoon;
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The Korean Society for Education Technology
, v.17, no.2, pp.203-228,
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4 |
A Study on Middle School Students' Smart Media Literacy and Learning in a Context of Online Inquiry-based Mathematics and Science Learning
LEE, Sunghye;CHAE, Yoojung;
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The Korean Society for Education Technology
, v.17, no.2, pp.229-251,
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5 |
The Effects of Generative Concept Map on Science Learning Achievement and Cognitive Load
OH, Suna;KIM, Yeonsoon;
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The Korean Society for Education Technology
, v.17, no.2, pp.253-271,
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6 |
Reviewing EBS's Teaching Coaching Program & Theoretical Discussion for the Results
LEE, Mijar;
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The Korean Society for Education Technology
, v.17, no.2, pp.273-305,
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