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논문
1 Simulation Game-Based Learning for Middle School Students' Academic Emotions and Learning Achievement
JUNG, Yunha;LIM, Kyu Yon; / The Korean Society for Education Technology , v.17, no.2, pp.151-174,
2 Learning Activities and Learning Behaviors for Learning Analytics in e-Learning Environments
Jin, Sung-Hee;SUNG, Eunmo;Kim, Younyoung; / The Korean Society for Education Technology , v.17, no.2, pp.175-202,
3 Analysis of the Structural Relationships among Self-efficacy, Experience, Mobile Learning Quality, and Learner Satisfaction in Universities
LEE, Jong-Yeon;PARK, Sanghoon; / The Korean Society for Education Technology , v.17, no.2, pp.203-228,
4 A Study on Middle School Students' Smart Media Literacy and Learning in a Context of Online Inquiry-based Mathematics and Science Learning
LEE, Sunghye;CHAE, Yoojung; / The Korean Society for Education Technology , v.17, no.2, pp.229-251,
5 The Effects of Generative Concept Map on Science Learning Achievement and Cognitive Load
OH, Suna;KIM, Yeonsoon; / The Korean Society for Education Technology , v.17, no.2, pp.253-271,
6 Reviewing EBS's Teaching Coaching Program & Theoretical Discussion for the Results
LEE, Mijar; / The Korean Society for Education Technology , v.17, no.2, pp.273-305,