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1 Comparison of 3D Game Visual Effect Techniques based on Deferred Rendering using Multiple Render Targets
Lee, Dongryul;Kim, Youngsik; / Korean Society for Computer Game , v.28, no.4, pp.1-10,
2 How habit moderates the relationship between user satisfaction and attitudes in brand placements in mobile game
Choi, Yun Jung; / Korean Society for Computer Game , v.28, no.4, pp.11-16,
3 The Music Score Recognition System of the Robust Music Symbols Distortion for Computer Games
Lee, Ki-Woong;Sohn, Chae-Bong; / Korean Society for Computer Game , v.28, no.4, pp.17-26,
4 A Study of the game item pricing method based on real economic value
Jeon, Joon Hyun;Jeong, Eui Jun; / Korean Society for Computer Game , v.28, no.4, pp.27-34,
5 Research on Information-based serious game for prevention of infectious disease
Kim, Yoon Sung; / Korean Society for Computer Game , v.28, no.4, pp.35-44,
6 Comparative Study about Two-way Communication Methods for Web Applications - focused on Games
Choi, Minseok; / Korean Society for Computer Game , v.28, no.4, pp.45-53,
7 Analysis of ACE(Adaptive Communication Environment) for Design of Game Network
Ryu, Hyun-Jea;Bae, Jae-Hwan; / Korean Society for Computer Game , v.28, no.4, pp.55-60,
8 Continuous Tone Representation based Reaction-Diffusion Model
Jho, Cheung Woon; / Korean Society for Computer Game , v.28, no.4, pp.61-66,
9 A Study on Heroic Narrative Structure and Utilizing in the FPS Game : Focusing on the Battlefield4
Lee, Seung Je;Prak, Man Su;Lee, Dae Young;Jeong, Eui Jun; / Korean Society for Computer Game , v.28, no.4, pp.67-74,
10 Case Study on Rating Practice of GRAC that Restrict Freedom of Expression
Lee, Seung Hun; / Korean Society for Computer Game , v.28, no.4, pp.75-82,
11 Interactive Fairy Tale System with Brainwaves, Motion Sensing Technologies for ADHD Children
Chang, Juno; / Korean Society for Computer Game , v.28, no.4, pp.83-89,
12 A Research on the Evolution of Interface based on the Interaction of Console Game Platform
Kwon, Yong Man; / Korean Society for Computer Game , v.28, no.4, pp.91-97,
13 Analyzing How and Why Video Gamers Watch Game-related Media Online: Focus on Tekken 7
Han, Sukhee; / Korean Society for Computer Game , v.28, no.4, pp.99-111,
14 A study on teenagers' motivation of speculative game use
Na, Ji-young;Jung, Hyung-won; / Korean Society for Computer Game , v.28, no.4, pp.113-124,
15 Serious Game Design and Implementation for Christian Catechesis
Park, Joong Soo; / Korean Society for Computer Game , v.28, no.4, pp.125-134,
16 The Effect of Game Players Personality, Social Capital and Adaptive Game Use on Life Satisfaction
Kim, Joo Woo;Lee, Hye Rim;Jeong, Eui Jun; / Korean Society for Computer Game , v.28, no.4, pp.135-142,
17 Difference of Children's Game-oriented Life According to Game Usage Patterns
Yoo, Seung Yoeun; / Korean Society for Computer Game , v.28, no.4, pp.143-148,
18 Study on the player identity in post-apocalyptic games
Han, Hye-won;Chang, Se-yeon; / Korean Society for Computer Game , v.28, no.4, pp.149-157,
19 Procedural Texture Converting System of Two-Dimensional Vector Graphics Data
Jho, Cheung Woon; / Korean Society for Computer Game , v.28, no.4, pp.159-167,
20 Design and implementation of creation tools for the social network game
Gang, Tan-il;Park, Wee-joon; / Korean Society for Computer Game , v.28, no.4, pp.169-177,