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1 |
Comparison of 3D Game Visual Effect Techniques based on Deferred Rendering using Multiple Render Targets
Lee, Dongryul;Kim, Youngsik;
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Korean Society for Computer Game
, v.28, no.4, pp.1-10,
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2 |
How habit moderates the relationship between user satisfaction and attitudes in brand placements in mobile game
Choi, Yun Jung;
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Korean Society for Computer Game
, v.28, no.4, pp.11-16,
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3 |
The Music Score Recognition System of the Robust Music Symbols Distortion for Computer Games
Lee, Ki-Woong;Sohn, Chae-Bong;
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Korean Society for Computer Game
, v.28, no.4, pp.17-26,
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4 |
A Study of the game item pricing method based on real economic value
Jeon, Joon Hyun;Jeong, Eui Jun;
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Korean Society for Computer Game
, v.28, no.4, pp.27-34,
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5 |
Research on Information-based serious game for prevention of infectious disease
Kim, Yoon Sung;
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Korean Society for Computer Game
, v.28, no.4, pp.35-44,
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6 |
Comparative Study about Two-way Communication Methods for Web Applications - focused on Games
Choi, Minseok;
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Korean Society for Computer Game
, v.28, no.4, pp.45-53,
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7 |
Analysis of ACE(Adaptive Communication Environment) for Design of Game Network
Ryu, Hyun-Jea;Bae, Jae-Hwan;
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Korean Society for Computer Game
, v.28, no.4, pp.55-60,
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8 |
Continuous Tone Representation based Reaction-Diffusion Model
Jho, Cheung Woon;
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Korean Society for Computer Game
, v.28, no.4, pp.61-66,
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9 |
A Study on Heroic Narrative Structure and Utilizing in the FPS Game : Focusing on the Battlefield4
Lee, Seung Je;Prak, Man Su;Lee, Dae Young;Jeong, Eui Jun;
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Korean Society for Computer Game
, v.28, no.4, pp.67-74,
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10 |
Case Study on Rating Practice of GRAC that Restrict Freedom of Expression
Lee, Seung Hun;
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Korean Society for Computer Game
, v.28, no.4, pp.75-82,
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11 |
Interactive Fairy Tale System with Brainwaves, Motion Sensing Technologies for ADHD Children
Chang, Juno;
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Korean Society for Computer Game
, v.28, no.4, pp.83-89,
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12 |
A Research on the Evolution of Interface based on the Interaction of Console Game Platform
Kwon, Yong Man;
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Korean Society for Computer Game
, v.28, no.4, pp.91-97,
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13 |
Analyzing How and Why Video Gamers Watch Game-related Media Online: Focus on Tekken 7
Han, Sukhee;
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Korean Society for Computer Game
, v.28, no.4, pp.99-111,
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14 |
A study on teenagers' motivation of speculative game use
Na, Ji-young;Jung, Hyung-won;
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Korean Society for Computer Game
, v.28, no.4, pp.113-124,
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15 |
Serious Game Design and Implementation for Christian Catechesis
Park, Joong Soo;
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Korean Society for Computer Game
, v.28, no.4, pp.125-134,
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16 |
The Effect of Game Players Personality, Social Capital and Adaptive Game Use on Life Satisfaction
Kim, Joo Woo;Lee, Hye Rim;Jeong, Eui Jun;
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Korean Society for Computer Game
, v.28, no.4, pp.135-142,
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17 |
Difference of Children's Game-oriented Life According to Game Usage Patterns
Yoo, Seung Yoeun;
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Korean Society for Computer Game
, v.28, no.4, pp.143-148,
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18 |
Study on the player identity in post-apocalyptic games
Han, Hye-won;Chang, Se-yeon;
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Korean Society for Computer Game
, v.28, no.4, pp.149-157,
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19 |
Procedural Texture Converting System of Two-Dimensional Vector Graphics Data
Jho, Cheung Woon;
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Korean Society for Computer Game
, v.28, no.4, pp.159-167,
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20 |
Design and implementation of creation tools for the social network game
Gang, Tan-il;Park, Wee-joon;
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Korean Society for Computer Game
, v.28, no.4, pp.169-177,
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