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1 |
온라인 게임 기획-게임 개발 초기과정에 대하여
Kim, Nam-Guk;
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The Institute of Electronics and Information Engineers
, v.34, no.10, pp.18-22,
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2 |
게임과 그래픽카드의 기술 발전
Park, Chan-Seok;Kim, Hyeong-Su;
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The Institute of Electronics and Information Engineers
, v.34, no.10, pp.23-32,
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3 |
High quality Mapping to Low polygon modeling
Kim, Yong-Gwan;
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The Institute of Electronics and Information Engineers
, v.34, no.10, pp.33-46,
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4 |
GAME GRAPHICS TECHNIQUE Render To Texture
Park, Cheon-Seong;
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The Institute of Electronics and Information Engineers
, v.34, no.10, pp.47-53,
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5 |
3D 게임 그래픽스 엔진에서의 실시간 그림자 처리 기술들
Kim, Do-Hyeong;
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The Institute of Electronics and Information Engineers
, v.34, no.10, pp.54-62,
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6 |
Nvidia 옷 시뮬레이션기법
Kim, Jong-Jin;Lee, Myeon-Jae;Gang, Ho-Seok;
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The Institute of Electronics and Information Engineers
, v.34, no.10, pp.63-69,
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7 |
게임에서의 물리기반 시뮬레이션 기술의 현황과 전망
Choe, Min-Gyu;
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The Institute of Electronics and Information Engineers
, v.34, no.10, pp.70-79,
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