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논문
1 Market Analysis & Industrial Trends of Cartoon·Game·Animation Contents Industry
Kim, William W.; / The Korea Contents Association , v.13, no.2, pp.14-19,
2 Cartoon industry trend and activation plan
Kyung, Tae-Won; / The Korea Contents Association , v.13, no.2, pp.20-23,
3 A Study on Current Status of The Encyclopedia of Korean Local Culture -Focused on Animation-
Chung, Kyung Rhan; / The Korea Contents Association , v.13, no.2, pp.24-35,
4 The Trends of Game Using Brain-Computer Interface
Kim, Gui-Jung; / The Korea Contents Association , v.13, no.2, pp.36-40,
5 Sound for Game Contents
Kim, Ki-Hong; / The Korea Contents Association , v.13, no.2, pp.41-46,
6 A study of the image communication in cartoon -Focusing on Virtue in cartoon on Confucian Thoughts of Tsai Chih Chung-
Jang, Jae-Jin; / The Korea Contents Association , v.13, no.2, pp.47-52,
7 Communication through the Media Arts
Lee, Young-Woo; / The Korea Contents Association , v.13, no.2, pp.53-57,