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1 |
Market Analysis & Industrial Trends of Cartoon·Game·Animation Contents Industry
Kim, William W.;
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The Korea Contents Association
, v.13, no.2, pp.14-19,
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2 |
Cartoon industry trend and activation plan
Kyung, Tae-Won;
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The Korea Contents Association
, v.13, no.2, pp.20-23,
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3 |
A Study on Current Status of The Encyclopedia of Korean Local Culture -Focused on Animation-
Chung, Kyung Rhan;
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The Korea Contents Association
, v.13, no.2, pp.24-35,
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4 |
The Trends of Game Using Brain-Computer Interface
Kim, Gui-Jung;
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The Korea Contents Association
, v.13, no.2, pp.36-40,
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5 |
Sound for Game Contents
Kim, Ki-Hong;
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The Korea Contents Association
, v.13, no.2, pp.41-46,
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6 |
A study of the image communication in cartoon -Focusing on Virtue in cartoon on Confucian Thoughts of Tsai Chih Chung-
Jang, Jae-Jin;
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The Korea Contents Association
, v.13, no.2, pp.47-52,
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7 |
Communication through the Media Arts
Lee, Young-Woo;
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The Korea Contents Association
, v.13, no.2, pp.53-57,
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