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1 |
Multi-attribute Face Editing using Facial Masks
Ambardi, Laudwika;Park, In Kyu;Hong, Sungeun;
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The Korean Institute of Broadcast and Media Engineers
, v.27, no.5, pp.619-628,
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2 |
A Study on the Use of RDW Data in Virtual Environment
Lim, Yangmi;
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The Korean Institute of Broadcast and Media Engineers
, v.27, no.5, pp.629-637,
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3 |
3D Clothes Modeling of Virtual Human for Metaverse
Kim, Hyun Woo;Kim, Dong Eon;Kim, Yujin;Park, In Kyu;
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The Korean Institute of Broadcast and Media Engineers
, v.27, no.5, pp.638-653,
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4 |
A Study on Immersive Content Production and Storytelling Methods using Photogrammetry and Artificial Intelligence Technology
Kim, Jungho;Park, JinWan;Yoo, Taekyung;
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The Korean Institute of Broadcast and Media Engineers
, v.27, no.5, pp.654-664,
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5 |
Discussing Metaverse Ethics with a Movie on Metaverse, 'Ready Player One'
Kim, Seong-Hee;Yi, Sang-Wook;
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The Korean Institute of Broadcast and Media Engineers
, v.27, no.5, pp.665-675,
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6 |
Strategies for Recreation of Metaverse Convergence Space
Cho, Byung Chul;
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The Korean Institute of Broadcast and Media Engineers
, v.27, no.5, pp.676-684,
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7 |
Dialogue State Tracking using Circumstance Information to Improve the Accuracy of Task-Oriented Dialogue System in Metaverse
Kim, Seungyeon;Bang, Junseong;
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The Korean Institute of Broadcast and Media Engineers
, v.27, no.5, pp.685-693,
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8 |
A Study on the UX-based Ethical AI-Learning Model for Metaverse
Ahn, Sunghee;
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The Korean Institute of Broadcast and Media Engineers
, v.27, no.5, pp.694-702,
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9 |
Metaverse R&D Promotion Strategy Reflecting Digital Ethics and UX
Bang, Junseong;Park, Pangun;
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The Korean Institute of Broadcast and Media Engineers
, v.27, no.5, pp.703-717,
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10 |
Pose Creation of Character in Two-Dimensional Cartoon through Human Pose Estimation
Jeong, Hieyong;Shin, Choonsung;
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The Korean Institute of Broadcast and Media Engineers
, v.27, no.5, pp.718-727,
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11 |
A Study on Metaverse Educational Culture Content : Focusing on the Case of Metaverse Moonshin Art Museum
Nam, SangHun;
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The Korean Institute of Broadcast and Media Engineers
, v.27, no.5, pp.728-737,
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12 |
Brain Correlates of Emotion for XR Auditory Content
Park, Sangin;Kim, Jonghwa;Park, Soon Yong;Mun, Sungchul;
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The Korean Institute of Broadcast and Media Engineers
, v.27, no.5, pp.738-750,
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13 |
3D Volumetric Capture-based Dynamic Face Production for Hyper-Realistic Metahuman
Oh, Moon-Seok;Han, Gyu-Hoon;Seo, Young-Ho;
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The Korean Institute of Broadcast and Media Engineers
, v.27, no.5, pp.751-761,
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14 |
An Emergency-Alert Delivery Approach Based on Cell Broadcast for Smart-City IoT Devices
Chang, Sekchin;
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The Korean Institute of Broadcast and Media Engineers
, v.27, no.5, pp.762-772,
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15 |
Performance Analysis of 6DoF Video Streaming Based on MPEG Immersive Video
Jeong, Jong-Beom;Lee, Soonbin;Kim, Inae;Ryu, Eun-Seok;
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The Korean Institute of Broadcast and Media Engineers
, v.27, no.5, pp.773-793,
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16 |
A Study on Improving Facial Recognition Performance to Introduce a New Dog Registration Method
Lee, Dongsu;Park, Gooman;
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The Korean Institute of Broadcast and Media Engineers
, v.27, no.5, pp.794-807,
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17 |
Algorithm for Improving Visibility under Ambient Lighting Using Deep Learning
Lee, Hee Jin;Song, Byung Cheol;
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The Korean Institute of Broadcast and Media Engineers
, v.27, no.5, pp.808-811,
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18 |
Image Enhancement based on Piece-wise Linear Enhancement Curves for Improved Visibility under Sunlight
Lee, Junmin;Song, Byung Cheol;
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The Korean Institute of Broadcast and Media Engineers
, v.27, no.5, pp.812-815,
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