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1 Multi-attribute Face Editing using Facial Masks
Ambardi, Laudwika;Park, In Kyu;Hong, Sungeun; / The Korean Institute of Broadcast and Media Engineers , v.27, no.5, pp.619-628,
2 A Study on the Use of RDW Data in Virtual Environment
Lim, Yangmi; / The Korean Institute of Broadcast and Media Engineers , v.27, no.5, pp.629-637,
3 3D Clothes Modeling of Virtual Human for Metaverse
Kim, Hyun Woo;Kim, Dong Eon;Kim, Yujin;Park, In Kyu; / The Korean Institute of Broadcast and Media Engineers , v.27, no.5, pp.638-653,
4 A Study on Immersive Content Production and Storytelling Methods using Photogrammetry and Artificial Intelligence Technology
Kim, Jungho;Park, JinWan;Yoo, Taekyung; / The Korean Institute of Broadcast and Media Engineers , v.27, no.5, pp.654-664,
5 Discussing Metaverse Ethics with a Movie on Metaverse, 'Ready Player One'
Kim, Seong-Hee;Yi, Sang-Wook; / The Korean Institute of Broadcast and Media Engineers , v.27, no.5, pp.665-675,
6 Strategies for Recreation of Metaverse Convergence Space
Cho, Byung Chul; / The Korean Institute of Broadcast and Media Engineers , v.27, no.5, pp.676-684,
7 Dialogue State Tracking using Circumstance Information to Improve the Accuracy of Task-Oriented Dialogue System in Metaverse
Kim, Seungyeon;Bang, Junseong; / The Korean Institute of Broadcast and Media Engineers , v.27, no.5, pp.685-693,
8 A Study on the UX-based Ethical AI-Learning Model for Metaverse
Ahn, Sunghee; / The Korean Institute of Broadcast and Media Engineers , v.27, no.5, pp.694-702,
9 Metaverse R&D Promotion Strategy Reflecting Digital Ethics and UX
Bang, Junseong;Park, Pangun; / The Korean Institute of Broadcast and Media Engineers , v.27, no.5, pp.703-717,
10 Pose Creation of Character in Two-Dimensional Cartoon through Human Pose Estimation
Jeong, Hieyong;Shin, Choonsung; / The Korean Institute of Broadcast and Media Engineers , v.27, no.5, pp.718-727,
11 A Study on Metaverse Educational Culture Content : Focusing on the Case of Metaverse Moonshin Art Museum
Nam, SangHun; / The Korean Institute of Broadcast and Media Engineers , v.27, no.5, pp.728-737,
12 Brain Correlates of Emotion for XR Auditory Content
Park, Sangin;Kim, Jonghwa;Park, Soon Yong;Mun, Sungchul; / The Korean Institute of Broadcast and Media Engineers , v.27, no.5, pp.738-750,
13 3D Volumetric Capture-based Dynamic Face Production for Hyper-Realistic Metahuman
Oh, Moon-Seok;Han, Gyu-Hoon;Seo, Young-Ho; / The Korean Institute of Broadcast and Media Engineers , v.27, no.5, pp.751-761,
14 An Emergency-Alert Delivery Approach Based on Cell Broadcast for Smart-City IoT Devices
Chang, Sekchin; / The Korean Institute of Broadcast and Media Engineers , v.27, no.5, pp.762-772,
15 Performance Analysis of 6DoF Video Streaming Based on MPEG Immersive Video
Jeong, Jong-Beom;Lee, Soonbin;Kim, Inae;Ryu, Eun-Seok; / The Korean Institute of Broadcast and Media Engineers , v.27, no.5, pp.773-793,
16 A Study on Improving Facial Recognition Performance to Introduce a New Dog Registration Method
Lee, Dongsu;Park, Gooman; / The Korean Institute of Broadcast and Media Engineers , v.27, no.5, pp.794-807,
17 Algorithm for Improving Visibility under Ambient Lighting Using Deep Learning
Lee, Hee Jin;Song, Byung Cheol; / The Korean Institute of Broadcast and Media Engineers , v.27, no.5, pp.808-811,
18 Image Enhancement based on Piece-wise Linear Enhancement Curves for Improved Visibility under Sunlight
Lee, Junmin;Song, Byung Cheol; / The Korean Institute of Broadcast and Media Engineers , v.27, no.5, pp.812-815,