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개인 제작 증감 방송을 위한 증강현실 저작 기술의 기능적 분류 및 연구 동향
Ha, Tae-Jin;Lee, Hyeong-Muk;Park, No-Yeong;U, Un-Taek;
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The Korean Institute of Broadcast and Media Engineers
, v.16, no.3, pp.8-19,
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2 |
MPEG-V 기반의 촉각 방송 시스템
Cheon, Seong-Sim;Kim, Jae-Ha;Ryu, Je-Ha;
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The Korean Institute of Broadcast and Media Engineers
, v.16, no.3, pp.20-30,
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3 |
Haptic Augmented Reality
Choe, Seung-Mun;
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The Korean Institute of Broadcast and Media Engineers
, v.16, no.3, pp.31-35,
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4 |
The Concept and the Design of Vibrotactile Traveling Wave
Kim, Sang-Yeon;
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The Korean Institute of Broadcast and Media Engineers
, v.16, no.3, pp.36-43,
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5 |
가상 및 증강현실에서의 반응형 캐릭터 행동 생성 기술 연구 동향
Gang, Chang-Gu;Lee, Seok-Won;Lee, Seong-Hui;
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The Korean Institute of Broadcast and Media Engineers
, v.16, no.3, pp.44-50,
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3차원 실감방송 서비스를 위한 다시점 콘텐츠 생성 및 재현 기술
Ho, Yo-Seong;Lee, Eun-Gyeong;
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The Korean Institute of Broadcast and Media Engineers
, v.16, no.3, pp.51-67,
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The development of interactive augmented reality-aware broadcast service system for the multiview control service
Seok, Ju-Myeong;Kim, Hyeon-Cheol;Lee, Hui-Gyeong;Cha, Ji-Hun;
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The Korean Institute of Broadcast and Media Engineers
, v.16, no.3, pp.68-79,
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8 |
방송과 소셜미디어 융합 기반 실감 스포츠 응원 서비스
Gwon, Yong-Mu;
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The Korean Institute of Broadcast and Media Engineers
, v.16, no.3, pp.80-89,
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차세대 미디어 환경에서의 증강현실을 이용한 방송서비스 미래 전개방향
Gwon, O-Sang;
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The Korean Institute of Broadcast and Media Engineers
, v.16, no.3, pp.90-96,
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