DOI QR코드

DOI QR Code

Metaverse R&D Promotion Strategy Reflecting Digital Ethics and UX

디지털 윤리와 UX를 반영한 메타버스 R&D 추진전략

  • Bang, Junseong (Intelligent Convergence Research Laboratory, Electronics and Telecommunications Research Institute (ETRI)) ;
  • Park, Pangun (Department of Radio and Information Communication Engineering, Chungnam National University)
  • 방준성 (한국전자통신연구원 지능화융합연구소) ;
  • 박판근 (충남대학교 전파정보통신공학과)
  • Received : 2022.07.19
  • Accepted : 2022.09.15
  • Published : 2022.09.30

Abstract

Metaverse provides a simulated environment that can produce various values while conducting economic, social, and cultural activities in a digital society where the virtual and real worlds are connected. In this paper, the direction of technological progress is predicted by analyzing the characteristics of Metaverse services and their businesses. Technologies and latest researches for the realization of the Metaverse service platform are also explored. In addition, Metaverse Ethics to construct a sustainable Metaverse and Metaverse UX to increase users' service participation are also discussed. Moreover, the R&D promotion strategy for Metaverse services are presented.

메타버스는 가상과 현실이 연결된 디지털 사회에서 사회·문화·경제 활동을 하며 다양한 가치를 생산할 수 있는 시뮬레이션 환경을 제공한다. 본 논문에서는 메타버스 서비스와 산업 현황을 분석하고 서비스 플랫폼 구현 기술들을 살펴봄으로써 그 발전 방향을 예측해 본다. 그리고, 지속가능한 메타버스를 구성하기 위한 메타버스 윤리(Metaverse Ethics)와 사용자들의 서비스 참여를 높이기 위한 메타버스 사용자경험(UX)에 대해서도 논의한다. 마지막으로, 기술 경쟁력 확보를 위해 디지털 윤리와 UX가 반영된 메타버스 R&D 추진전략을 제시한다.

Keywords

Acknowledgement

본 논문은 2022년도 교육부의 재원으로 한국연구재단의 지원을 받아 수행된 지자체-대학 협력기반 지역혁신 사업의 결과입니다[2021RIS-004].

References

  1. J. Bang, "Metaverse R&D Planning and Strategies," Metaverse Future Forum, 2022-1st Seminar, June 9, 2022. https://youtu.be/VkIm1dINARs (accessed July 1, 2022).
  2. J. Bang, "Artificial Intelligence Technology for Expanding Metaverse Services," KICS: Information and Communications Magazine, Vol. 39, No. 2, pp. 64-73, Jan. 2022. https://www.dbpia.co.kr/journal/ articleDetail?nodeId=NODE11032345 (accessed July 1, 2022).
  3. L.-H. Lee, T. Braud, P. Zhou, L. Wang, D. Xu, Z. Lin, A. Kumar, C. Bermejo, and P. Hui, "All One Needs to Know about Metaverse: A Complete Survey on Technological Singularity, Virtual Ecosystem, and Research Agenda," arXiv:2110.05352v3, Nov. 3, 2021. doi: https://doi.org/10.48550/arXiv.2110.05352 (accessed July 1, 2022).
  4. J. Bang, S. Ahn, and S. Kim, "Research Trend of Metaverse UX With Digital Ethics," Korea Contents Association Journal, Vol. 20, No. 1, pp. 13-19, June 2022. https://www.dbpia.co.kr/journal/articleDetail?n odeId=NODE11100876 (accessed July 1, 2022).
  5. Y. Han, D. Niyato, C. Leung, C. Miao, and D. I. Kim, "A Dynamic Resource Allocation Framework for Synchronizing Metaverse with IoT Service and Data," arXiv:2111.00431v1, Oct. 31, 2021. doi: https://doi.org/10.48550/arXiv.2111.00431 (accessed July 1, 2022).
  6. Y. Wang, Z. Su, N. Zhang, R. Xing, D. Liu, T. H. Luan, and X. Shen, "A Survey on Metaverse: Fundamentals, Security, and Privacy," arXiv:2203.02662v3, Aug. 6, 2022. doi: https://doi.org/10.48550/arXiv.2203.02662 (accessed July 1, 2022).
  7. C. T. Nguyen, D. T. Hoang, D. N. Nguyen, and E. Dutkiewicz, "MetaChain: A Novel Blockchain-based Framework for Metaverse Applications," arXiv:2201.00759v1, Dec. 30, 2021. doi: https://doi.org/10.48550/arXiv.2201.00759 (accessed July 1, 2022).
  8. T. Huynh-The, Q.-V. Pham, X.-Q. Pham, T. T. Nguyen, Z. Han, and D.-S. Kim, "Artificial Intelligence for the Metaverse: A Survey," arXiv:2202.10336v1, Feb. 15, 2022. doi: https://doi.org/10.48550/arXiv.2202.10336 (accessed July 1, 2022).
  9. W. C. Ng, W. Y. B. Lim, J. S. Ng, Z. Xiong, D. Niyato, and C. Miao, "Unified Resource Allocation Framework for the Edge IntelligenceEnabled Metaverse," arXiv:2110.14325v1, Oct. 27, 2021. doi: https://doi.org/10.48550/arXiv.2110.14325 (accessed July 1, 2022).
  10. J. Bang and S. Ahn, "UX Design and Evaluation on Conversational Bot Supporting Multi-Turn and Multi-Domain Dialogues," Proceeding of International Conference on Platform Technology and Service (PlatCon), Jeju, Republic of Korea, pp. 92-97, Aug. 22-24, 2022.
  11. H. Zhu, "MetaAID: A Flexible Framework for Developing Metaverse Applications via AI Technology and Human Editing," arXiv: 2204.01614v1, April 4, 2022. doi: https://doi.org/10.48550/arXiv.2204.01614 (accessed July 1, 2022).
  12. W. Y. B. Lim, Z. Xiong, D. Niyato, X. Cao, C. Miao, S. Sun, and Q. Yang, "Realizing the Metaverse with Edge Intelligence: A Match Made in Heaven," arXiv:2201.01634v1, Jan. 5, 2022. doi: https://doi.org/10.48550/arXiv.2201.01634 (accessed July 1, 2022).
  13. H. Zhu, "MetaOnce: A Metaverse Framework Based on Multi-scene Relations and Entity-relation-event Game," arXiv:2203.10424v1, March 20, 2022. doi: https://doi.org/10.48550/arXiv.2203.10424 (accessed July 1, 2022).
  14. G. Stratou and L.-P. Morency, "MultiSense - Context-Aware Nonverbal Behavior Analysis Framework: A Psychological Distress Use Case," IEEE Transactions on Affective Computing, Vol. 8, No. 2, pp. 190-203, May 20, 2017. https://doi.org/10.1109/TAFFC.2016.2614300
  15. J.H. Moor, "What is Computer Ethics?," Metaphilosophy, Vol. 16, No. 4, pp. 266-275, Oct. 1985. doi: https://doi.org/10.1111/j.1467-9973.1985.tb00173.x (accessed July 1, 2022).
  16. J. Bang, S. Kim, J.-W. Nam, and D.-G. Yang, "Ethical Chatbot Design for Reducing Negative Effects of Biased Data and Unethical Conversations," Proceeding of International Conference on Platform Technology and Service (PlatCon), Jeju, Republic of Korea, pp. 47-51, Aug. 23-25, 2021. doi: https://doi.org/10.1109/PlatCon53246.2021.9680760 (accessed July 1, 2022).
  17. M. Stephens et al., Metaverse and Its Governance, IEEE Standards Association (SA), The IEEE Global Initiative on Ethics of Extended Reality (XR) Report, STDVA25458, June 16, 2022. https://standards. ieee.org/wp-content/uploads/2022/06/XR_Metaverse_Governance.pdf (accessed July 1, 2022).
  18. J. Bang and S. Ahn, "Action-Based Audit with Relational Rules to Avatar Interactions for Metaverse Ethics," Smart Media Journal, Vol. 11, No. 6, pp. 51-63, July 2022. https://www.kci.go.kr/kciportal/ ci/sereArticleSearch/ciSereArtiView.kci?sereArticleSearchBean.artiId= ART002865827 (accessed July 1, 2022).
  19. C. Hillmann, UX for XR: User Experience Design and Strategies for Immersive Technologies, Apress, Singapore, 2021. ISBN-13: 978-1-4842-7019-6.
  20. D. Fox et al., Extended Reality (XR) Ethics and Diversity, Inclusion, and Accessibility, IEEE Standards Association (SA), The IEEE Global Initiative on Ethics of Extended Reality (XR) Report, STDVA25273, March 4, 2022. https://standards.ieee.org/wp-content/uploads/2022/04/Ethics_Diversity_Inclusion_Accessibility.pdf (accessed July 1, 2022).
  21. H. Duan, J. Li, S. Fan, Z. Lin, X. Wu, and W. Cai, "Metaverse for Social Good: A University Campus Prototype," Proceedings of the 29th ACM International Conference on Multimedia (MM), pp. 153-161, Oct. 17, 2021. doi: https://doi.org/10.1145/3474085.3479238 (accessed July 1, 2022).
  22. C. B. Fernandez and P. Hui, "Life, the Metaverse and Everything: An Overview of Privacy, Ethics, and Governance in Metaverse," arXiv:2204.01480v1, March 25, 2022. doi: https://doi.org/10.48550/arXiv.2204.01480 (accessed July 1, 2022).
  23. R. Zhao, Y. Zhang, Y. Zhu, R. Lan, and Z. Hua, "Metaverse: Security and Privacy Concerns," arXiv:2203.03854v1, March 8, 2022. doi: https://doi.org/10.48550/arXiv.2203.03854 (accessed July 1, 2022).