과제정보
본 논문은 한국공학대학교 LINC+사업의 지원을 받아 작성되었습니다.
참고문헌
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- Songlee Han, Yangjin Noh, "Analyzing Higher Education Instructors' perception on Metaverse- based Education", Journal of Digital Contents Society, Vol.22, No.11, pp. 1793-1806, 2021. https://doi.org/10.9728/dcs.2021.22.11.1793
- Myungsuk Lee, "Educational Use of a Metaverse Platform through the Case of the Hackathon Class", The Journal of Korean Association of Computer Education, Vol.24, No.6, pp. 61-68, 2021. https://doi.org/10.32431/KACE.2021.24.6.005
- Ji-Yun Kim, Kwihoon Kim, "A Case Study on the Course to Use Metaverse Platform for Preservice Teachers", The Journal of Korean Association of Computer Education, Vol.26, No.1, pp. 135-138. 2022.
- Hae-Chan Na, Yu-Jin Lee, Su Young Kim, Yoon Sang Kim, "A Study on Metaverse Education Platform: cases analysis and suggestion", Journal of Digital Contents Society, Vol.23, No.5, pp. 827-836, 2022. https://doi.org/10.9728/dcs.2022.23.5.827
- Jae kyu Lee, Yei change Kim, "A study on the immersive metaverse system to improve the concentration of education", The e-Business Studies (Tebs), Vol.22, No.6, pp. 3-14, 2021.
- Jeon Ju Hyun, "A Study on Education Utilizing Metaverse for Effective Communication in a Convergence Subject", International Journal of Internet, Broadcasting and Communication, Vol.13, No.4, pp. 129-134, 2021. https://doi.org/10.7236/IJIBC.2021.13.4.129
- Alanah Davis, John Murphy, Dawn Owens, Deepak Khazanchi, Ilze Zigurs, "Avatars, People, and Virtual Worlds: Foundations for Research in Metaverses", Journal of the Association for information Systems, Vol.10, Issue 2, pp. 91-117, 2009.
- Hong Sub Lee, Wee Joon Park, "A Study on Method to Manipulate to Alleviate the Simulation Sickness of 3D HMD", Journal of The Korean Society for Computer Game, Vol. 27, No. 4, pp. 85-91, 2014. https://doi.org/10.22819/KSCG.2014.27.4.010
- Sun-Hee Chang, Min-Soo Park, "Analysis of User's Gaze according to the Expression of Contents Components : Focusing on VR 360˚ Videos", Journal of Digital Contents Society, Vol.23, No.2, pp. 237-245, 2022. https://doi.org/10.9728/dcs.2022.23.2.237
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- 김종용, 박동근, 이필연, 조준영, 윤승현, 박상훈.(2020). 실감형 가상현실실전훈련 콘텐츠를 위한 관리 평가 시스템 개발 사례 연구. 컴퓨터그래픽스학회논문지, 26(3), 111-121.
- 임도전, 이예원, 조예솔, 류태동, 한다성.(2021), Interactive Wind System을 이용한 VR 사이버 멀미 개선 연구. 컴퓨터그래픽스학회논문지, 27(3), 43-53.
- 강예원, 조원아, 홍승아, 이기한, 고혜영.(2020). 시각 장애인에 대한 인식 개선을 위한 'Hear me later' VR 콘텐츠 제작 연구. 컴퓨터그래픽스학회논문지, 26(3), 99-109.