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A Study on Transtextuality and Effect on Replayability of Easter Eggs in Digital Games

디지털 게임에 나타난 이스터에그의 트랜스텍스트성과 리플레이어빌리티의 향상 연구

  • Nam, Seo-Hyun (Department of Content Convergence, Ewha Womans University) ;
  • Han, Hye-Won (Department of Content Convergence, Ewha Womans University)
  • 남서현 (이화여자대학교 융합콘텐츠학과) ;
  • 한혜원 (이화여자대학교 융합콘텐츠학과)
  • Received : 2021.09.13
  • Accepted : 2021.11.12
  • Published : 2022.02.20

Abstract

This study focuses on transtextuality of Easter egg and its effect on replayability. This paper categorizes Easter eggs of digital game into five types based on game elements, and applies Gerard Genette's transtextuality theory by analyzing function and meaning of Easter eggs based on quotation, allusion, and annotation of intertext and paratext. In conclusion, Easter eggs as transtext form game ritual by linking inside and outside of the game, as well as developers and players. Through this process, Easter egg enhances replayability of digital games by extending the narrative of the game.

본 연구는 디지털 게임에 나타난 이스터에그의 트랜스텍스트성과 이스터에그와 게임 리플레이어빌리티의 상관관계를 분석했다. 기본적으로 디지털 게임의 이스터에그를 게임의 구성 요소에 따라 다섯 가지 유형으로 분류하고, 기반적 서사를 강조한 게임 네 편을 연구 대상으로 선정한 뒤 제라르 주네트의 트랜스텍스트 이론을 적용해 분석했다. 세부적으로는 인터텍스트의 인용과 암시, 파라텍스트의 주석을 중심으로 이스터에그의 기능과 의미를 분석했다. 결과적으로 트랜스텍스트로서의 이스터에그는 게임의 안과 밖, 개발자와 플레이어를 연결해 게임 의식을 형성하며 이를 통해 디지털 게임의 리플레이어빌리티를 향상시키고 게임의 서사를 확장한다.

Keywords

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