Acknowledgement
This research was supported by Basic Science Research Program through the National Research Foundation of Korea (NRF2020R1I1A1A0107163311) funded by the Ministry of Education.
References
- S. H. Hong and E. H. Kim, "Design and Implementation of Motion Expression Activity Program Applying LMA to Children with Intellectual Disabilities Using ICT," International Journal of Engineering & Technology, vol.7, No. 3.33, pp. 191-193. Dec. 2018.
- S. H. Hong, "A Study on the Effects of Physical Activity Expression Activity on Self-Expression Ability and Self-Esteem of Students with Intellectual Disabilities," Korean Journal of Arts Education, Vol. 15, No. 1, pp. 127-140. Sep. 2017.
- S. H. Hong, "Children with Intellectual Disabilities Movement Expression Activity: A Study on Functional Game Contents Using Motion Graphics and Kinect," Korean Journal of Arts Education, Vol. 7, No. 3, pp. 121-136. Sep. 2019.
- J. M. Kwon and M. Y. Kim, "Job Training for the Intellectually Handicapped Using Functional Games: A Study on Contents for Game Use of Vocational Skills Textbook," Korea Computer Game Society, Vol. 25, No. 4, pp. 35-46. Dec. 2012
- S. W. Ji, J. B. Jung, K. C. Nam, and M. G. Choi, "Design and Implementation of Cognitive Enhancement Games for rehabilitation of old mans," Journal of the Korean Computer Game Society, Vol. 14, pp. 239-246, Sep. 2008.
- I. S. Kim, Development of digital textbooks for special education for the disabled with games. http://www.etnws.co.kr, 2009
- S. J. Park and H. J. Lm, "The Significance of Elementary Physical Education Class Using Games as Character Education," The Korean Journal of Elementary Physical Education, Vol. 17, No. 3, pp. 179-190. Oct. 2011.
- S. H. Hong and T. W. KIM, "A Study on the Use of Motion Graphics and Kinect in LMA (Laban Movement Analysis) Expression Activities for Children with Intellectual Disabilities." International Conference on Human-Computer Interaction, CCIS, Vol. 1088, pp. 149-154. Sep. 2019.