참고문헌
- Joint ministries. (2019). Artificial Intelligence National Strateg
- Kim Ji-suk. (2014). A plan to realize convergence education (STEAM) in technology science. Journal of Korean Practical Arts Education, 27(3), 21-38.
- Kim Minwoong, & Kim Taehoon. (2016). A meta-analysis of the effect of technology-oriented convergence education (STEAM). Practical Arts Education Research, 22(4), 65-83.
- Lee Soyul, & Lee Youngjun. (2017). A plan for elementary school convergence talent education centered on SW education through case analysis of leading SW education schools. Convergence Education Research, 3, 23-34.
- Kim Soo-hwan, Kim Seong-hoon, & Kim Hyun-cheol. (2019). Analysis of overseas AI education trends and learning tools. Journal of the Korean Society for Computer Education, 23(2), 25-28.
- Lee Eunkyung. (2020). Analysis of artificial intelligence curriculum in domestic and foreign elementary and secondary schools. Journal of the Korean Society of Computer Education, 23(1), 37-44.
- Lee Youngho. (2019). Analysis of the impact of artificial intelligence education based on block programming language on learners' attitudes of artificial intelligence technology. Journal of the Society for Information Education, 23(2), 189-196.
- Yoon Jinyoung, Kim Yoomi, Jae Jihwan, & Kim Yeonhyung. (2019). A study of media art convergence talent education (STEAM) program using data science and artificial intelligence. Korean Society for Science and Art Convergence, 37(5), 265-276. https://doi.org/10.17548/ksaf.2019.12.30.265
- Jo Yong. (2017). Convergence Talent Education (STEAM) applicable to the school field. Ingenium, 24(4), 24-29.
- Baek Yoon-soo, Park Hyun-joo, Kim Young-min, Noh Seok-gu, Joo-yeon Lee, Jeong Jin-soo. (2012). Basic research for establishing the implementation direction of Convergence Talent Education (STEAM). Korea Science and Creativity Foundation Research Report.
- Cho Eunbyul, Lee Sunyoung, Shin Jongho, & Hong Yoonjung. (2015). Delphi analysis of core factors and expected effects of convergence education. Gifted Education Research, 25(1), 37-58.
- Lee Kyungjin , & Kim Kyungja. (2012). Exploring the meaning and practical possibilities of STEAM as an integrated curriculum approach. Elementary Education Research, 25(3), 55-81.
- Sin Munseung. (2018). A meta-analysis of the effects of the elementary school convergence talent education (STEAM) program. Integrated Curriculum Research, 12(2), 47-66. https://doi.org/10.35304/JCI.12.2.03
- Lee Seokjin, Kim Namsuk, Lee Yunjin, & Lee Seungjin. (2017). Meta-analysis on the effects of Creativity and Problem Solving Ability of Convergence Talent Education (STEAM)-focused on research methods and researchers. Korean Journal of Science Education, 37(1), 87-101.
- Lee Young-ho, Kim Seong-ae, Hong Ji-yeon, Park Jung-ho, & Gu Deok-hoe. (2019). Development of a measurement tool for analysis of satisfaction with software education for elementary and secondary students. Journal of the Society for Information Education, 23(6), 573-581.