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동영상과 연동하는 장치를 통해 학습 몰입도를 높이는 타임 슬립 학습 플랫폼

Time-Slip Learning Platform to Enhance Learning Immersion through Devices that Work with Video

  • 조성윤 (한국기술교육대학교 전기전자통신공학부) ;
  • 정기현 (한국기술교육대학교 전기전자통신공학부) ;
  • 김성빈 (한국기술교육대학교 전기전자통신공학부) ;
  • 채유라 (한국기술교육대학교 전기전자통신공학부) ;
  • 설순욱 (한국기술교육대학교 전기전자통신공학부)
  • Cho, Seong-yun (School of Electrical, Electronics and Communication Engineering, Korea University of Technology and Education) ;
  • Jeong, Gi-hyeon (School of Electrical, Electronics and Communication Engineering, Korea University of Technology and Education) ;
  • Kim, Seong-bin (School of Electrical, Electronics and Communication Engineering, Korea University of Technology and Education) ;
  • Chae, You-ra (School of Electrical, Electronics and Communication Engineering, Korea University of Technology and Education) ;
  • Seol, Soonuk (School of Electrical, Electronics and Communication Engineering, Korea University of Technology and Education)
  • 투고 : 2020.10.19
  • 심사 : 2020.11.04
  • 발행 : 2021.04.30

초록

코로나19(COVID-19) 사태가 장기화 됨에 많은 교육이 오프라인에서 온라인으로 전환되고 있으며 이러닝의 중요성이 비약적으로 증가하는 만큼 이러닝의 단점들 또한 크게 부각되고 있다. 본 논문은 이러닝에서 가장 부족한 상호작용을 개선할 수 있는 교육 플랫폼을 설계하고 프로토타입을 구현한다. 제안하는 타임슬립 학습 플랫폼은 교사와 학습자 사이에 상호작용에 활용되는 장치를 도입한다. 과거에 만든 동영상 컨텐츠가 현재 학습자가 가지고 있는 기기와 연동하면서 학습에 몰입할 수 있도록 돕는다. 교육 매체를 제작하고 판매하는 응용 서비스 사업자들은 유튜브와 같은 기존 동영상 플랫폼에 있는 콘텐츠를 그대로 활용할 수 있으며 기기와 상호작용하는 방식을 정의한 메타데이터를 동영상의 URL과 함께 플랫폼에 등록하기만 하면 된다. 학습자가 영상을 시청할 때 영상의 내용에 맞추어 학습 기기가 작동하고, 또 학습자의 기기 조작 상태나 결과에 따라서 영상이 제어되는 형태로 상호작용이 가능하다. 본 논문에서 우리는 제안된 플랫폼을 통한 몰입형 온라인 학습 기능을 검증하기 위하여 스마트 기타와 스마트 저울을 개발하고 관련 유튜브 콘텐츠와 함께 플랫폼의 응용 서비스로 등록하여 시연한다. 제시한 플랫폼을 통해 비대면 사회에서도 온라인 학습의 몰입도 높이는 상호작용 교육이 가능함을 보인다.

Due to the prolonged COVID-19 outbreak, many educations are shifting from offline to online, and as the importance of e-learning is rapidly increasing, the shortcomings of e-learning are also being highlighted. This paper designs and implements a prototype of an educational platform that can improve the interaction that is most lacking in e-learning. The proposed Time-Slip Learning Platform (TSLP) introduces devices that are used for interaction between teachers and learners. The video content created in the past is linked to the current learner's device to help them immerse themselves in learning. Application service providers that produce and sell educational devices can use the contents of existing video platforms such as YouTube as they are, and only need to register the metadata that defines how the device interacts with the URL of the video on the platform. When the learner watches the video, the learning device operates according to the content of the video, and the video is controlled according to the learner's device operation status or result. In this paper, we develop a smart guitar and a smart scale to verify the immersive online learning feature through the proposed platform, and demonstrate it by registering it as application services of the platform along with related YouTube contents. Through the proposed platform, we show that interactive education that increases immersion in online learning is possible even in a non-face-to-face society.

키워드

과제정보

이 논문은 2020년도 한국기술교육대학교 교수 교육연구진흥과제 지원에 의하여 연구되었음.

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