DOI QR코드

DOI QR Code

Hero's journey content and glocal storytelling strategy

영웅서사 콘텐츠와 글로컬 스토리텔링 전략 -웹툰 <좀비가 된 나의 딸>을 중심으로-

  • Seo, Seong-Eun (Hankyung National Univ. General Graduate School Department of Language and Literature) ;
  • Kang, Ji-won (Hankyung National Univ. General Graduate School Department of Language and Literature)
  • 서성은 (국립한경대학교 일반대학원 어문학과) ;
  • 강지원 (국립한경대학교 일반대학원 어문학과)
  • Received : 2021.01.21
  • Accepted : 2021.01.29
  • Published : 2021.02.20

Abstract

This paper aims to explore the glocal storytelling strategy of hero's journey content. Many digital games use hero's journey as a framework. However, it is also true that game storytelling is so common that it is soon recognized as a hero's journey. Therefore, this paper paid attention to the new hero's journey application method of the webtoon . The story created an atypical and Korean character on a typical hero's journey plot. It implements an alternative glocal storytelling aiming at harmony between the region and the world by presenting a regional character on a global universal plot.

본 논문의 목적은 영웅서사 콘텐츠의 글로컬 스토리텔링 전략을 탐색하고자 하는 것이다. 수많은 디지털 게임이 영웅서사를 기반적 틀로 활용한다. 그러나 게임 스토리텔링은 곧 영웅서사로 인식될 정도로 천편일률적인 것도 사실이다. 이에 본고에서는 웹툰 <좀비가 된 나의 딸>이 보여주는 새로운 영웅서사 활용방식에 주목했다. <좀비가 된 나의 딸>은 전형적인 영웅서사 플롯 위에 비전형적이며 한국적인 캐릭터를 창조했다. 세계적인 보편성을 가진 플롯과 함께 지역적 캐릭터를 내세움으로써 지역과 세계의 조화를 목표로 하는 대안적 글로컬 스토리텔링을 구현하고 있다.

Keywords

References

  1. Hye-Won, Han, "Heroism of Female Protagonists in Digital Games", Korean Classical Woman Literature Studies, no.37, The Society Of Korean Classical Woman Literature, 2018.
  2. Tchi-Wan Park, Soung-Su Kim, So-Yeon Cho, Glocal cultural contents, How and Why?, Hankuk UNiv. of Foreign Studies Knowledge Press, p.5, 2009.
  3. Tchi-Wan Park, "Localobalization: Locally Oriented Alternative Globalization Planning", Humanities Contents, vol.58, Korea Humanities Content Society, p.32, 2020.
  4. Soung-Su Kim, "Re-evaluation of the Korean Wave : A glocal perspective", Humanities Contents, vol.18, Korea Humanities Content Society, 2010.
  5. Su-An Lee, "Hallyu in Europe as a Phenomenon of Cultural Hybridization-with the analysis on K-pop Craze", Zeitschrift der Koreanisch-Deutschen Gesellschaft fur Sozialwissenschaften, vol.22 No.1, Koreanisch-Deutsche Gesellschaft Fuer Sozialwissenschaften, 2012.
  6. Ik-Ki Kim, Won-Ho Jang, "Korean Wave and Anti-Korean Wave in China From Acculturation to Hybridization", Korean regional sociology, vol.14 No.2, Korean Association of Regional Sociology, 2013.
  7. Won-Ho Jang, Jung-Eun Song, "The Glocal Culture and the Korean Wave", The Journal of Culture Contents, vol.8, Research Institute of Creative Contents, 2016.
  8. Ki-Hong Kim, "Joseph Campbell"s Monomyth and Cultural Contents", The Journal of the Humanities for Unification, vol.66, The Institute of Humanities Research in Konkuk Univ., p.135, 2016.
  9. Christopher, V., The writer's journey : mythic structure for writers, trans by Choon-Sung, Ham, Vizandbiz, pp.35-38, 2019.
  10. Cambell, J., The Hero with a Thousand Faces, trans by Yoon-Gi, Lee, Minumsa, p.30, 2018.
  11. Cambell, J., Moyers, B.,(The)Power of Myth, trans by Yoon-Gi Lee, Koreaone, p.238, 1992.
  12. Seok-Hun Choi, "The City, Spiderman, and Doorman - The Antihero and the Information Age in Kenneth Lonergan`s Lobby Hero -", KOREAN THEATRE STUDIES ASSOCIATION, Vol.1 No.63, JOURNAL OF KOREAN THEATRE STUDIES ASSOCIATION, pp.100-101, 2017.
  13. Fingeroth, D., Superman of the Couch, New York: Continuum, p.14, 2004.
  14. Ki-Yoon Kim, Dong-A ILBO, 2019.10.14., https://www.donga.com/news/article/all/20191024/98042572/1
  15. Byung-Wook Jung, Regarding the super-generic permeability aimed at the gap of genre selection, Now, Comics, KOCCA
  16. Dong-Eun Lee, "Hero, Anti-Hero, Non-Hero Persona in Digital Games", Journal of The Korean Society for Computer Game, vol.26 No.1, Korean Society For Computer Game, pp.15-16, 2013.
  17. Seung-Suk Nam, "The Change Aspect of the Anti-Hero Character in Film Noir: Focusing on Travis Bickle of Taxi Driver(1976)", Cineforum, vol.12, Dongguk University Research Center for Image, p.52, 2011.
  18. Chang-Woo Lee, "Crime Movies and Futures Economy-Unfair Trade and the Yellow Sea", Culture Science, 2011.03. pp.325-339
  19. Ji-hee Baek, Jae-yong Park, Eun-Jung Kim, Sang-hoon Ji, Han-na Bang, Oxana ,Rakova, Zhenhua, Jin Glocalization, culture code, p.91, 2016.
  20. Shaper, D., Raney, A., "Expolring How We Enjoy Antihero Narratives", Journal of Communication, vol.62, pp.1029-1030, 2012.
  21. Hwe-Won Han & Se-Yeon Jang, "Study on the player identity in post-apocalyptic games", Korean Society For Computer Game, Vol. 28, No. 4, 2015, pp. 149-157
  22. Young-Soon Ahn, Jeong-Wook Lee, "Narrative Strategy in the Film ", Humanities Contents, vol.53, Korea Humanities Content Society, p.300, 2019.
  23. Sang-Nam Kim, "A Study on the petit bourgeois Hero Charater in "Veteran"", The Journal of Image and Cultural Contents, vol.10, Research Institue for Image & Cultural Contents, pp.90-91, 2016.
  24. Chang-Hyun Kim, "The Pedigree and Aesthetic Characteristic of Korean Hero Tragic Novel", Comparative Korean Studies, vol.17 No.1, The International Association of Comparative Korean Studies, p.330, 2009.
  25. Chang-Hyun Kim, "An Opinion regarding the Characteristics of Tragic Novel such as 'Broken-down Hero' and Understanding of its Lineage - Based on the Generality of 'Tragedy' and Distinctiveness of Korean Situation focusing on 'Agijangsu Fable' -", The Association Of East Asian Ancient Studies, vol.13, The Association Of East Asian Ancient Studies, pp.93-96, 2006.