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A Study on the Environmental Elements for Physical Computing Game Development

피지컬 컴퓨팅 게임 개발을 위한 환경적 요소에 관한 연구

  • Lee, Jun Suk (Dept. of Game Studies, Graduate School, Sangmyung University) ;
  • Rhee, Dae Woong (Dept. of Game Studies, College of Convergence Engineering, Sangmyung University)
  • 이준석 (상명대학교 대학원 게임학과) ;
  • 이대웅 (상명대학교 융합공과대학 게임학과)
  • Received : 2021.01.11
  • Accepted : 2021.02.07
  • Published : 2021.02.20

Abstract

In this study, we derive the important environmental elements for developing physical computing game. Environmental elements are selected based on the analysis of the physical computing environment in the area including physical computing itself, existing physical computing games, digital art, and information education. The derived elements are verified by Delphi's investigation methodology. The 27 factors are chosen in terms of development environment, development case, and development service. Among them the environmental aspects of physical computing are ranked as the highest importance.

본 연구는 가상세계에서 물리적 성질을 부여해 인터렉션하는 피지컬 컴퓨팅의 개념을 게임 개발에 적용함에 있어 중요한 환경적 요소에 관한 것이다. 이를 위해 피지컬 컴퓨팅 환경과 기존의 피지컬 컴퓨팅게임, 디지털 아트와 정보교육 분야의 연구 사례 분석을 통해 환경적 요소를 선별했다. 도출된 요소들은 델파이 조사방법으로 합의를 검증했다. 개발 환경 측면, 관련 사례 측면, 개발 서비스 측면으로 구분하여 27개의 요소를 선정했으며 피지컬 컴퓨팅의 환경 측면의 중요도가 가장 높게 나타났다. 세부 영역별로는 가상세계의 물리적 성질부여, 구현 기술의 적합성, 현실의 플레이이어와 가상의 플레이어와의 일치성 순으로 나타났다.

Keywords

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