References
- Seo-Won Jung, Jin-Mo Kim, "One-man Mobile Casual Game Production Using Unity 3D", Journal of Digital Contents Society, Vol.15, No.4, pp.501-512, 2014. https://doi.org/10.9728/dcs.2014.15.4.501
- Joon-Hyun Jeon, Eui-Jun Jeong, "A Study of Effective game designing processes", Journal of Korea Game Society, Vol.16, No.3, pp.35-44, 2016. https://doi.org/10.7583/JKGS.2016.16.3.35
- Jin-Kyoung Ahn, "A Study on Game Dynamics of Battle Royale Genre", Journal of Korea Game Society, pp.27-37, 2017.
- Jesse Schell, "The Art of Game Design", pp.65-84, Acorn Publishing, 2010.
- Nazirah Mat Sin, Othman Talib, Tengku Putri Norishah, Adura Azlin Ishak & Roselan Baki, "Male Students and Digital Game: Reason, Motivation and Feeling", International Journal of Information and Education Technology, Vol.4, No.1, pp.359-364, 2014.
- Chang-Gyu Oh, So-Jin Park, Jong-Pil Park, Eun-Ju Park, "The Influence of Online Game Types and Game Results on Self-Control and Game Addiction", The Journal of Internet Electronic Commerce Resarch, Vol.18, No.6, pp.33-48, 2018.
- Deutsch, M., "Morton Deutsch: Major Texts on Peace Psychology", pp.89-103, Springer International Publishing, 2015.
- Jung-Min Son, Woo-Yong Jo, Jeong-Hye Choi, "The Drivers of Customer Defection in Online Games across Customer Types: Evidence from Novice and Experienced Customers", Journal of the Korean Operations Research and Management Science Society, Vol.39, No.4, pp.115-136, 2014. https://doi.org/10.7737/JKORMS.2014.39.4.115
- Kelly G. Shaver, "An Introduction to Attribution Process", JoongangJeogseong Publishing, pp.2-26, 1991.
- Weiner B., "An Attributional Theory of Achievement Motivation and Emotion", Psychological Review, Vol.92, No.4, pp.548-573, 1985. https://doi.org/10.1037/0033-295X.92.4.548
- Joachim Stiensmeier-Pelster & Heinz Heckhausen, "Motivation and Action", pp.625-629, Springer International Publishing, 2018.
- Wendy Despain, "100 Principles of Game Design", pp.202-203, Acorn Publishing, 2014.
- Roger Caillois, "Les jeux et les hommes", pp.25-35, Moonye Publishing, 2002.
- Greg Costikyan, "Uncertainty in Games", pp.71-104, The MIT Press, 2013.
- Greg Costikyan, "Uncertainty in Games", pp.82-86, The MIT Press, 2013.
- Shringi Kumari, Christopher Power & Paul Cairns, "Investigating Uncertainty in Digital Games and its Impact on Player Immersion", Conference on Human Factors in Computing Systems, pp.503-509, 2017.
- Christopher Power, Alena Denisova, Themis Papaioannou & Paul Cairns, "Measuring Uncertainty in Games: Design and Preliminary Validation", Conference on Human Factors in Computing Systems, pp.2839-2845, 2017.
- Hong-Sik Yu, "Ef ects of Success and Failure in Interpersonal Competition in Violent and Nonviolent Video Games on Players' Affect and Self-Ascribed Toughness", Korean Journal of Journalism & Communication Studies, Vol.47, No.5, pp.36-64, 2003.
- Jane McGonigal, "Reality is Broken: Why Games Make Us Better and How They Can Change the World", pp.64-76, The Penguin Press, 2011.
- Sul-Hi Lee, Min-Seok Kweon, "Classifying Digital Game Genres", Journal of Korea Game Society, Vol.8, No.3, pp.3-14, 2008.