References
- B. W. Park, K. C. Lee, "An Exploratory Analysis on Adoption of Potential Customers in Transmedia Storytelling:Emphasis on Korean TV Drama and Movie", Korean Operations Research And Management Society, Vol.27, No.2, pp.81-95, Jul. 2010. UCI: G704-000239.2010.27.2.004
- B. J. Yoon, J. H. Lee, "A Study on the Success Factors of Gaming on Original Film through the OSMU", Korean Society For Computer Game, Vol.0, No.19, pp.153-160, Dec. 2009.
-
S. J. Lee, "Study on OSMU Value Evaluation in
- Focusing on 'Index Linked Webtoon'", The Korean Journal of animation, Vol. 9, No. 2, pp.102-115, Jun. 2013. UCI: G704-001801.2009..19.018 - Y. J. Lee, H. D. Shin, "The Effects of the Existence and Type of Originals on Box-office Performance", The Journal of the Korea Contents Association, Vol. 13, No. 6, pp. 108-115, Jun. 2013. DOI: https://dx.doi.org/10.5392/JKCA.2013.13.06.108
- K. W. Kim, "A Study of Limitations of Using OSMUs Based on the Mediality of Webtoons." The Learned Society Of Korean Drama And Theatre, Vol.0, No.62, pp.13-59, Dec. 2018. DOI: https://dx.doi.org/10.17938/tjkdat.2018..62.13
- H. D. Yoon, S. H. Cho, "A Study an Effective Copyright Protection Method for Webtoons", The Korea Institute of Information, Electronics, and Communication Technology, vol.12, No.1, pp.106-112, Feb. 2019.
- J. W. Han and B. Y. Kim, "Studies on Color Images and Symbolism of an animation character related on audiences - Focus on Frozen, Walt Disney animation-", Journal of Digital Design, Vol. 14, No. 3, pp.195-206, Jul. 2014. DOI: https://dx.doi.org/10.17280/jdd.2014.14.3.020020
- E. H. Sohn, J. H. Kim, "Design of A Tool for Color Combination Image Effects on Animated Characters' Clothes", Journal of Korea Multimedia Society, vol.10, no.10, pp.1319-1327, Oct. 2007. UCI: G704-000883.2007.10.10.007
- S. Y. Kim, "A New Topography of Korean Novels in the 21st Century, the Era of Digital Technology", The Association of Popular Narrative, Vol.24, No.4, pp.203-236, Nov. 2018. DOI: https://dx.doi.org/10.18856/jpn.2018.24.4.007
- S. S. Min, The Characteristics of Korean Web-novel Platform and Foreign Cases, K-Book Trends, c2017 [cited 2017 September 11], Available From: https://blog.naver.com/go5326/221094394570 (accessed Sep. 27, 2017).
- G. W. Lee, Q. Wei, "Status of Development and Characteristics of Web Novels inKorea and China", Academic Association of Global Cultural Contents, Vol.0, No.31, pp.159-173, Dec. 2017.
- D. I. Kim, Essence of Chinese IP, Web-novel(1)Ohoo Media. c2017 [cited 2017 March 21], Available From: https://m.post.naver.com/viewer/postView.nhn?volumeNo=6858989&memberNo=36059950&vType=VERTICAL (accessed Mar. 21, 2017)
- J. W. Yu, "A Study on the Growth of Chinese Web Novels", China Research Center, Vol.34, pp.29-52, May. 2018. DOI: https://dx.doi.org/10.17935/Chinan.2018.34..29
- S. H. Park, Platform of Web Contents, p.128, Communication Books, 2018.
- 2017 Graphic Novel Industry White Paper, White Paper, Korea Creative Content Agency, Korea.
- Y. S. Pei, H. Y. Meng, S. S. Hou, K. H. Bae, "The Study on the Promotion of Chinese Animation Industry -A Comparison of Korea.China and Japan", The Korea Contents Association, Vol.18, No.3, pp.456-471, Mar. 2018. DOI: https://dx.doi.org/10.5392/JKCA.2018.18.03.456
- S. R. Cho, H. Shin, Y. B. Jang, S. E. Lee, M. W. Han anc B. C. Koo, "A Case Study of Broadcasting Contents Using One Source Multi Use Strategy", Journal of broadcast engineering, Vol. 12, No. 5, pp.424-429, 2007. UCI: G704-001531.2007.12.5.013
- H. W. Nam, "Study on the Digital Storytelling Analysis for the OSMU(One Source Multi Use) of the Cultural Contents", Journal of The Korean Society for Computer Game, Vol., No.22, pp.51-58, Oct. 2010. UCI: G704-001801.2010..22.001