DOI QR코드

DOI QR Code

An Impact of VR Travel Contents on Emotions in Untact Era

언택트 시대 VR여행콘텐츠가 감정에 미치는 영향

  • Lee, Young-Woo (Department of Software, Catholic University of Pusan) ;
  • Joo, Jae-Heum (Department of Software, Catholic University of Pusan)
  • 투고 : 2021.09.06
  • 심사 : 2021.09.26
  • 발행 : 2021.11.30

초록

This study aims to analyze through empirical experiments for the effects of a 360 degree's VR travel contents on stress in the era of COVID-19, as stress has emerged as social problems due to restrictions on freedom of movement. For the empirical experiment, the hypothesis (Happiness level or Depression level or Arousal level will affect the level of stress after watching VR travel contents) was established. As a result, the depression level was adopted while the others were rejected. In order to relieve stress, it is necessary to be careful not to feel depressed, and it was found that even if we can't travel freely, we can reduce stress somewhat with VR travel contents in the untact era. In other words, the emotional state after watching VR travel contents has changed positively. It is hoped that the results of this study will be of some help to the tourism industry and VR production industry, which have been contracted.

본 연구는 코로나19 시대에 이동의 자유제한으로 인한 스트레스가 사회적 문제로 대두되었고 이를 해결하기 위해 360° VR여행콘텐츠가 스트레스에 미치는 영향에 관하여 실증실험을 통해 분석하고자 한다. 실증실험을 위하여 가설([행복정도], [우울정도], [각성정도]는 VR여행콘텐츠 체험 후 스트레스정도에 영향을 미친다)을 설정하였다. 그 결과 우울정도는 채택되었고 그 외는 기각되었다. 이는 스트레스를 경감시키기 위해서는 행복, 각성 보다는 우울감이 들지 않도록 유의해야 되며, 직접 여행을 가지 못하더라도 언택트 시대 VR여행콘텐츠로 스트레스를 다소 감소시킬 수 있는 것을 알 수 있었다. 즉 VR여행콘텐츠 관람 전보다 후의 감정 상태가 긍정적으로 변모하였다. 본 연구결과는 코로나19에 위축된 관광업계와 VR제작 업계에 도움이 될 수 있기를 기대한다.

키워드

과제정보

This paper was supported by RESEARCH FUND offered from Catholic University of Pusan in 2020

참고문헌

  1. Y. S. Cho and S. J. Hwang, "A Study on the Application of Virtual Reality in the Untact Era for the Non-Face-to-Face Performaing Service," Korea Institute of Design Research Society, vol. 6, no. 1, pp. 186-195, Mar. 2021.
  2. D. J. Kim, H. J. Choi, H. K. Cho, and K. Y. Kim "A study on the development of the tourism industry of Post-COVID-19 pandemic," Korea Journal of Hospitality&Tourism, vol. 29, no. 4, pp. 129-144, Jun. 2020.
  3. Y. W. Lee, "The Study of Visual Immersion of Interactive Type of VR Action Contents," International Journal of contents, vol. 20, no. 7, pp. 525-533, Jul. 2020.
  4. H. K. Lee and E. M. Yu, "Moderated Mediation Effect of Individual Differences on the Relationship between Affective Image and Architectural Space Preference," Journal of the architectural Institute of korea planning & desing, vol. 27, no. 11, pp. 73-82, Nov. 2011.
  5. T. Y. Kim, "COVID-19 Tourism Impact Analysis and Countermeasures," The Gyeongnam Development, no. 150, pp. 36-45, Apr. 2020.
  6. COVID-19 and Top 5 consumption trends [Internet]. Available: https://home.kpmg/kr/ko/home/newsletter-channel/202008/market-reader.html.
  7. S. G. Lim, S. H. Jung, and J. H. Huh, "Visual Algorithm of VR E-Sports for Online Health Care," MDPI-Healthcare, vol. 9, no. 7, pp. 1-29, Jun. 2021.
  8. J. W. Park, "A Study on the Development Strategy of Marine Leisure Tourism in the Post Corona Era," Journal of Marine Toursim Research, vol. 13, no. 3, pp. 9-28, Mar. 2020.
  9. K. S. Kim and Y. H. Lee, "Comparison and Usage Analysis of 360 Degree VR Video Rigs," The Society of Modern photograpty&Video, vol. 19, no. 1, pp. 87-105, Apr. 2016.
  10. 360° VR(Sea) [Internet]. Available: https://www.youtube.com/watch?v=LZlclmsAUNU&t=715s.
  11. 360° VR(Flower Garden) [Internet]. Available: https://www.youtube.com/watch?v=wyXeMVr8ADY.
  12. 360° VR(Mountain) [Internet]. Available: https://www.youtube.com/watch?v=VFIYYXPwCeQ&t=151s.