Acknowledgement
This work was supported by Dongseo University, "Dongseo Cluster Project" Research Fund of 2021 (DSU-20210006)
References
- S. Jesse, The Art of Game Design, Seoul, Hongreung Science Publishing, 2016.
- J. S. Woo, Game Production Process, Seoul, Jungil Publishing, 2003.
- J. N. Kim and J. H. Kim, Imagination and planning that determines the fate of the game, Gyeonggi, Cyber Publishing, 2008.
- J. E. Sim, Game Designer and System Design, Gyeonggi, Acorn Publishing, 2016.
- G. H. Ji. (2013). What does 'prototype' mean for game development? [Internet]. Available: https://www.inven.co.kr.
- W. Peter. (2019). 10 Reasons Why SW Projects Are Delayed [Internet]. Available: https://www.ciokorea.com/news/127451.
- S. J. Yoon, "Game Fun QA Process and Design to improve user satisfaction," Journal of the Korea Institute of Information and Communication Engineering, vol. 24, no. 11, pp. 1451-1456, 2020. https://doi.org/10.6109/JKIICE.2020.24.11.1451
- B. Robert and S. Charles, Game Testing : All in One, Gyeonggi, Acorn Publishing, 2019.
- NIPA, BizPia, SoftWare Quality Management Practical Guide, Gyeonggi, Freelec, 2019.
- W. C. Jung, Game QA, the hidden helper of successful games, Seoul, Hanbit media, 2011.