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The study of cooperation and reciprocity mechanism in MMORPG games -focused on 'World of Warcraft: Classic'

게임에서의 협력과 호혜성 메커니즘 연구 - '월드 오브 워크래프트: 클래식'을 중심으로

  • 최영우 (강원대학교 영상문화학과) ;
  • 유승호 (강원대학교 영상문화학과)
  • Received : 2020.09.20
  • Accepted : 2020.10.14
  • Published : 2020.10.20

Abstract

This paper studied cooperation and reciprocity mechanism by analyzing game mechanics of MMORPG 'World of Warcraft: Classic'. MMORPG is the genre of game where social interaction vigorously occurs. This study figured out the structure of cooperation based on evolutionary psychology, anthropology and social psychology through participatory observation. Four cooperation and reciprocity mechanism were drawn through investigating game mechanics like instance dungeon, clear role setting, item, soulbind. In addition, this paper suggests providing ideas of making cooperation mechanism in the field of game design.

본 논문은 MMORPG 'World of Warcraft: Classic'의 게임 구조 분석을 통하여 협력과 호혜성이 발생하는 메커니즘을 탐구했다. MMORPG는 사회적 상호작용이 활발히 일어나는 게임 장르이다. 이는 협력 메커니즘이 잘 드러나는 장이라는 것을 알려준다. 본 논문은 진화 심리학과 인류학, 사회 심리학을 기반으로 협력 구조를 파악하였으며 이를 위해 유저들을 참여 관찰했다. 인스턴스 던전, 명확한 역할 구분, 아이템, 아이템 귀속, 루팅, 커뮤니티 사이트, 유저 상태창을 분석하여 고정성, 지연된 상호 이득성, 공정성, 전시성이라는 협력 메커니즘을 도출했다. 이를 통해 MMORPG에서 어떤 게임의 구조가 호혜성 유지에 중요한 역할을 하는지 밝히고자 했으며 게임 기획에서 협력 설계의 아이디어를 제공했다는 것에 의의가 있다.

Keywords

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