과제정보
본 논문은 2019학년도 동서대학교 학술연구비지원에 의한 논문임.
참고문헌
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- Ramos Ibarra, M.S.(2012). Proposal for the Analysis of a Video Game, a Film, and their Relationship: Silent Hill as a Subject of the Horror Genre. Universitat Autonoma de Barcelona.
- Perron, B.(2018). The World of Scary Video Games: a Study in Videoludic Horror. Bloomsbury Publishing USA.
- 정은지(2016). 가상현실 기반 게임의 언캐니 연구: 모리 마사히로의 Uncanny Valley 현상을 중심으로. 한국애니메이션학회 학술대회, 189-194.
- King, J.K.(2015). An Analysis of the Methods and Techniques Used to Create an Unsettling Atmosphere in Horror Games. University of Abertay Dundee Doctoral Dissertation BA Thesis.
- Bessell, D.(2018). An Auto-Ethnographic Approach to Creating the Emotional Content of Horror Game Soundtracking. Emotion in Video Game Soundtracking. Springer, Cham.
- Nielsen, D.L., & Medialogy, A.(2013). In the Mood for Horror. Proceedings of the 7th Vienna Games Conference (FROG 2013), 42-56.
- Bergdahl, L., & Andersson, S.(2014). You Go That Way: Guiding Level Design in a Horror Game. Sodertorn University.
- Weise, M.(2009). The Rules of Horror: Procedural Adaptation in Clock Tower, Resident Evil, and Dead Rising. Horror Video Games: Essays on the Fusion of Fear and Play, 238-266.
- 이재홍(2012). 호러어드벤처게임 <화이트데이>의 순기능성에 관한 연구. 한국게임학회 논문지, 12(3): 37-47. https://doi.org/10.7583/JKGS.2012.12.3.37
- Wei, H., Bizzocchi, J., & Calvert, T.(2010). Time and Space in Digital Game Storytelling. International Journal of Computer Games Technology. 2010(8): 1-23.
- Levitt, E.E.(2015). The Psychology of Anxiety. Routledge.
- Sedig, K., Parsons, P., & Haworth, R.(2017). Player-Game Interaction and Cognitive Gameplay: A Taxonomic Framework for the Core Mechanic of Videogames. In Informatics, Multidisciplinary Digital Publishing Institute. 4(1): 4. https://doi.org/10.3390/informatics4010004
- Horton, J.S.E.(2019). Assessing the Validity of Experience-Driven Procedural Generation in Horror Games. University of Lincoln.
- Zhu, B.(2018). The Palace of Monarch. Worcester Polytechnic Institute.
- Juul, J.(2001). Games Telling Stories. Game Studies, 1(1): 45.
- 이상우(2012). 게임, 게이머, 플레이. 자음과모음
- Ouriques, L., Xexeo, G., & Mangeli, E.(2019). Analyzing Space Dimensions in Video Games. Proceedings of the XVIII Brazilian Symposium on Computer Games and Digital Entertainment (SBGames 2019), 36-45.
- Kenobi, B.T.(2010). Hiding in a Hollow Tree. Auckland University of Technology Doctoral Dissertation.
- 최규혁, 오정, 김미진(2017). FPS게임레벨의 목표에 따른 플레이공간 구조분석. 한국게임학회 논문지, 17(5): 19-26. https://doi.org/10.7583/JKGS.2017.17.5.19
- Perron, B.(2012). Silent hill: The Terror Engine. University of Michigan Press.