References
- Hyun Seong and Woojin Chang, "Forecasting the Results of Soccer Matches Using Poisson Model," IE interfaces, Vol.20, No.2, pp.133-141, 2007.
- Hosang Kim, Jonghwan Won, and Dae-Ki Kan, "Modelling and Predicting 2010-2012 K-League Association Football Matches Using Poisson Model Analysis," in Proceedings of the IEEK Conference, pp.1572-1575, 2014.
- Young Gun Choi and Hyoung Moon Kim, "A Statistical Study on Korean Baseball League Games," The Korean Journal of Applied Statistics, Vol.24, No.5, pp.915-930, 2011. https://doi.org/10.5351/KJAS.2011.24.5.915
- Cha Yong Kim, "A Win, Loss Predicting Model by Analyzing Professional Baseball Game," Journal of Sport and Leisure Studies, Vol.16, pp.807-819, 2001.
- Sea-Joong Kim, Chong-Kwan Heo, and Jae-Hyun Do, "Analysis on the Korean basketball league using data mining," Journal of The Korean Society of Sports Science, Vol.19, No.2, pp.1413-1420, 2010.
- Jong-Hun Kim, Kyung-Tae Kim, and Jong-Ki Han, "Big Data Analysis based on Deep Learning for Baseball Game Data," in Proceedings of the Korean Institute of Communication Sciences Conference, pp.262-265, 2015.
- Yeong-Jin Seo, Hyung-Woo Moon, and Yong-Tae Woo, "A Win/Lose prediction model of Korean professional baseball using machine learning technique," Journal of the Korea Society of Computer and Information, Vol.24, No.2, pp.17-24, 2019. https://doi.org/10.9708/JKSCI.2019.24.02.017
- Ji-Min Ku and Kyeonah Yu, "Design and Application of a Winning Forecast Model of the AOS Genre Game," KIISE Transactions on Computing Practices, Vol.23, No.1, pp. 37-44, 2017. https://doi.org/10.5626/KTCP.2017.23.1.37
- Antonio Luis Cardoso Silva, Gisele Lobo Pappa, and Luiz Chaimowicz, "Continuous Outcome Prediction of League of Legends Competitive Matches Using Recurrent Neural Networks," 2018. http://www.sbgames.org/sbgames2018/files/papers/ComputacaoShort/188226.pdf.
- Alexander Neumann, "Developing a Model to Predict Match Outcomes in League of Legends," Barrett, The Honors College Thesis, Arizona State University, 2015.
- Cheolgi Kim and Soowon Lee, "Predicting Win-Loss of League of Legends at the Start of the Game using Machine Learning Techniques," in Proceedings of the ISSAT DSBFI. pp.28-30, 2019.
- Chi-Yun Song, Sung-Min Yang, and Sangwoo Kang, "Namedentity Recognizer Based on Bidirectional LSTM CRFs Using Improved Word Embedding Models And Dictionaries," in Proceedings of the Korean Information Science Society Conference, pp.699-701. 2017.
- Seung-Hoon Na, and Jinwoo Min, "Character-based LSTM CRFs for named entity recognition," in Proceedings of Korean Institute of Information Scientists and Engineers, pp.729-731, 2016.
- Jianri Li, EuiHyeon Lee, and Jong-Hyeok Lee, "Sequenceto- sequence based Morphological Analysis and Part-Of-Speech Tagging for Korean Language with Convolutional Features," Journal of Korean Institute of Information Scientists and Engineers, Vol.44, No.1, pp.57-62, 2017.
- League of Legends Developers Web Site [Online], Available: https://developer.riotgames.com/.
- 리그오브레전드 챔피언 통계 [Internet], http://fow.kr/champs/.