DOI QR코드

DOI QR Code

Exploring perception and experience of non-majors about SW education using CQR

SW교육에 대한 대학 비전공자의 인식과 경험 탐색: CQR을 중심으로

  • Received : 2019.07.15
  • Accepted : 2019.09.04
  • Published : 2019.10.31

Abstract

The purpose of this study is to explore non-major students' perception and experiences in college software education. For this, we analyzed the reflection journals of 36 non-major students in D University based on the Consensual Qualitative Research(CQR). As a result, there was not general core concept to all students nor a typical core concept that appeared to more than 50% students. However, various variable core concepts could be derived. Overall, 57 variable concepts were derived from experience in SW education and 7 variable concepts for perception of SW education. Based on this result, we found many of non-major students feel difficulty from unfamiliarity to SW education. Also, many students have satisfaction in their perception to SW education about personalized learning that their professor provided in the class. Lastly, we conclude that a methodology for SW education needs to have a careful operation strategy and interactive design. Although this study has not been able to elucidate general core concepts that appear to all learners, it has significant implication in terms of providing various implicit core concepts and suggestions for effective software education for non-major students.

본 연구는 비전공자 대상의 대학 SW교육에서 학습자들의 인식과 경험을 탐색하는데 목적이 있다. 이를 위해 D대학에서 SW교육에 참여하고 있는 비전공자 학생 36명의 성찰일지를 합의적 질적연구방법(CQR)에 의거하여 분석하였다. 분석결과, SW교육에 대한 비전공자 학생들의 인식과 경험에 대한 응답에서 연구에 참여한 모든 학생들에게 공통적으로 나타나는 일반적 범주나 50% 이상의 학습자에게 나타나는 전형적인 범주는 나타나지 않았다. 그러나 다양한 변동적인 범주를 핵심개념으로 도출할 수 있었다. SW교육에 대한 비전공자 학생들의 경험과 인식은 각각 57개와 7개의 변동적 개념이 도출되었다. 이러한 연구 결과를 바탕으로 대학 비전공자 학생들의 SW교육에서의 경험은 생소함으로 인한 어려움을 느끼고 있다는 것과 학습활동을 통해 SW과의 관련성과 유용성을 인식한다는 특성을 발견할 수 있었다. 또한, SW교육에서 비전공자 학생들의 인식의 경우 초보자의 수준을 고려한 맞춤형 교육에 대해 긍정적인 평가를 한다는 특성을 가지고 있었다. 그러므로 비전공자 대상의 SW교육의 방법은 세심한 수업 운영전략과 상호작용 설계가 필요하다. 본 연구는 보다 효과적인 비전공자 대상의 대학 소프트웨어 교육을 위한 교수학습전략을 위한 시사점들을 제공하였다는 점에서 의의가 있다.

Keywords

Acknowledgement

Supported by : 한국연구재단

References

  1. Ahn, K. (2017). Perceptions and Identities of Elementary English Teachers as Teacher-researchers. The Journal of Korea Elementary Education, 28(1), 277-292. https://doi.org/10.20972/kjee.28.1.201703.277
  2. Choi, J., & Lee, Y. (2014). The Analysis of Learners' Difficulties in Programming Learning. The Journal of Korean Association of Computer Education, 17(5), 89-98. https://doi.org/10.32431/KACE.2014.17.5.009
  3. Eom, M., & Park, I. (2011). The Investigation of Learner-Related Variables Influencing the Effect of Reflective Journal Writing on Learning in e-Portfolio. Journal of Educational Technology, 27(1), 213-246. https://doi.org/10.17232/KSET.27.1.213
  4. Goo, E., & Woo, C. (2019). A Study on an Operational Optimization Algorithm of Software Basic Education. Journal of the Korean Academia-Industrial Cooperation Society, 20(2), 587-592.
  5. Han, K., Lee, E., & Lee, Y. (2006). The Effects of Pair Programming on Achievement and Motivated Strategies in Programming Course. The Journal of Korean Association of Computer Education 9(6), 19-28.
  6. Han, T. (2017). The Effects of Flipped-Learning on Learning Motivation and Class Satisfaction in Software Education. Journal of The Korean Association of Information Education, 21(6), 665-673. https://doi.org/10.14352/jkaie.21.6.665
  7. Hill, C. E., Thompson, B. J., & Williams, E. N. (1997). A Guide to Conducting Consensual Qualitative Research. The Counseling Psychologist, 25(4), 517-572. https://doi.org/10.1177/0011000097254001
  8. Im, Y., Lee, O., Jung, M., & Lee, J. (2012). An Analysis of Learner’s Perception and Current Condition of Digital Content Running Time in Higher Education. Korean Journal of the Learning Sciences, 6(2), 61-78.
  9. Institute of Information & Communications Technology Planning & Evaluation. (2019). 2019 SW-intensive University. IITP. https://www.iitp.kr/kr/1/notice/reportAndClarify/view.it?ArticleIdx=3179&count=true
  10. Institute of Information & Communications Technology Planning & Evaluation. (n.d). Business structure of SW-intensive University. IIPE. https://www.iitp.kr/kr/1/business/businessMap/view.it?seq=309
  11. Jee, S., & Oh, H. (2013). Counseling Psychology Studies Using Consensual Qualitative Research in Korea. Korean Journal of Counseling, 14(4), 2327-2349. https://doi.org/10.15703/kjc.14.4.201308.2327
  12. Jeong, C. (2018). Pair Programming in Programming Lab : The Effects, Limits, and Guidelines Based on the Student Receptivity. Journal of Digital Contents Society 19(9), 1663-1669. https://doi.org/10.9728/dcs.2018.19.9.1663
  13. Jun, W. (2016). A Study on Validity Analysis of Observation-Recommendation System of the Gifted Children in IT to Lead Software-oriented Society. Journal of Internet Computing and Services, 17(3), 87-93. https://doi.org/10.7472/jksii.2016.17.3.87
  14. Kang, I., & Jung, E. (2009). The Reexamination of Educational Implications of Reflective Journal: A University Class Case. The Korean Journal of Education Methodology Studies, 21(2), 93-117. https://doi.org/10.17927/TKJEMS.2009.21.2.93
  15. Kang, M., & Kim, S. (2012). A Study of Learner Perception of Educational Utility of Narrative Storytelling. The Journal of Thinking Development, 8(2), 83-106.
  16. Kim, E., & Son, H. (2009). A Qualitative Study on Job Seeking Stress of University Students with Disabilities. Korean Journal of Youth Studies, 16(10), 149-178.
  17. Kim, E., Park, B., & Heo, H. (2004). The Effects of Peer Tutoring on Academic Achievement and Peer Relationship in Programming Language Learning. The Journal of Korean Association of Computer Education, 7(4), 111-120.
  18. Kim, J., & Kim, Y. (2015). Effect of Reflective Journal Writing on the Achievement in Online Programming Learning. Korean Journal of Teacher Education, 31, 115-132. https://doi.org/10.14333/KJTE.2015.31.S.115
  19. Kim, K., & Kim, H. (2017). A Study on Customized Software Education Method Using Flipped Learning in the Digital Age. Journal of Digital Convergence, 15(7), 55-64. https://doi.org/10.14400/JDC.2017.15.7.55
  20. Kim, K., & Kim, H. (2017). A Study on the Effect of Flipped Class by Analysis of Programming Achievement. The Journal of Korean Association of Computer Education, 20(4), 15-25. https://doi.org/10.32431/KACE.2017.20.4.002
  21. Kim, S. (2009). Journal Writing in Pre-service Mathematics Teacher Education. Journal of Education Research in Mathematics, 19(2), 289-306.
  22. Kim, S. (2015). Analysis of Non-Computer Majors’ Difficulties in Computational Thinking Education. The Journal of Korean Association of Computer Education, 18(3), 49-57. https://doi.org/10.32431/KACE.2015.18.3.005
  23. Kim, S. (2015). Software Policy & Research Institute: Think Tank in Software Oriented Society. Communications of the Korean Institute of Information Scientists and Engineers, 33(8), 55-60. https://doi.org/10.5573/ieie.2015.52.12.055
  24. Kim, W. (2017). A Study on the Recognition of Freshman on Computational Thinking as Essential Course. Culture and Convergence, 39(6), 141-170. https://doi.org/10.33645/cnc.2017.12.39.6.141
  25. Kim, Y. (2015). Revision of the SW Industry Promotion Act for Implementing the SW oriented Society(SOS). Journal of Korea Information Law, 19, 213-246.
  26. Kolb, D. A. (1984). Experiential learning: experience as the source of learning and development. Englewood Cliffs : Prentice Hall.
  27. Kwon, S. (2009). The Investigation of Adult Learners’ Learning Strategies in E-Learning Environment by Analysis of the Reflection Journals. Journal of Lifelong Education, 15(3), 21-49.
  28. Kwon, S., & You, M. (2006). A Study on Development of the Reflection Supporting Tool for Multiliteracies Learning. Journal of Educational Technology, 22(1), 139-159. https://doi.org/10.17232/KSET.22.3.139
  29. Lee, A. (2017). A Study on a Case Applying Learner-Centered Flipped Learning for Coding Classes. Journal of Practical Engineering Education, 9(1), 23-30. https://doi.org/10.14702/JPEE.2017.023
  30. Lee, D. (2013). Research on Developing Instructional Design Models for Flipped Learning. The Journal of Digital Policy & Management, 11(12), 83-92.
  31. Lee, J., & Kim, S. (2019). Qualitative Research of Perception and Experience of Elementary Pre-service Teachers about SW Education. Journal of The Korean Association of Information Education, 23(1), 39-53. https://doi.org/10.14352/jkaie.2019.23.1.39
  32. Lee, M. (2013). Effects of Reciprocal Peer Tutoring on Academic Achievement and Satisfaction : Focused on Application Practices in Computer Operating System Lab Education. The Journal of Korean Association of Computer Education 16(3), 61-70. https://doi.org/10.32431/KACE.2013.16.3.007
  33. Lee, M., & Ham, S. (2018). The Development and Application of a Teaching and Learning Model Based on Flipped Learning for Convergence Software Education in Elementary Schools. Journal of The Korean Association of Information Education, 22(2), 213-222. https://doi.org/10.14352/jkaie.2018.22.2.213
  34. Lee, Min. (2017). Exploring the Effect of SW Programming Curriculum and Content Development Model for Non-majors College Students: focusing on Visual Representation of SW Solutions. Journal of Digital Contents Society, 18(7), 1313-1321. https://doi.org/10.9728/dcs.2017.18.7.1313
  35. Lee, Y., Kim, G., Lee, B., Kim, I., & Kim, M. (2016). Strategies for Intensive SW-oriented Society. Urban Information Service, 415, 4-21.
  36. Leem, J. (2016). Teaching and Learning Strategies for Flipped Learning in Higher Education: A Case Study. Journal of Educational Technology, 32(1), 165-199. https://doi.org/10.17232/KSET.32.1.165
  37. Marefat, F. (2002). The Impact of Diary Analysis on Teaching/Learning Writing. RELC Journal, 33(1), 101-121. https://doi.org/10.1177/003368820203300106
  38. Mezirow, J. (1990). Fostering Critical Reflection in Adulthood. San Francisco: Jossey-Bass Publishers.
  39. Mruck, K., & Breuer, F. (2003). Subjectivity and Reflexivity in Qualitative Research-A new FQS Issue. Forum Qualitative Sozialforschung, 4(2), 189-212.
  40. Nah, J., & Kim, S. (2017). Software Education Needs Analysis in Liberal Arts. Korean Journal of General Education, 11(3), 63-89.
  41. Oh, K., & Ahn, S. (2015). A Study on the Relationship Between Difficulty in Learning to Program and Computational Thinking. The Journal of Korean Association of Computer Education, 18(5), 55-62. https://doi.org/10.32431/KACE.2015.18.5.006
  42. Oh, M. (2017). Non-majors Students’ Perceptions of Programming Education Using the Scratch Programming Language. The Journal of Korean Association of Computer Eudcation, 20(1), 1-11.
  43. Pak, So., & Cho, A. (2018). Schemes to Strengthen Teacher Competencies Related to Character Education for Adolescents by Means of Consensual Qualitative Analysis. Forum For Youth Culture, 55, 77-113. https://doi.org/10.17854/ffyc.2018.07.55.77
  44. Park, S. (2016). Study of SW Education in University to Enhance Computational Thinking. Journal of Digital Convergence, 14(4), 1-10. https://doi.org/10.14400/JDC.2016.14.4.1
  45. Park, S., Lee, S., & Choi, M. (2008). A Study on Effects of Well-structured Cognitive Reflection Journal on Metacognition and Learning Achievement. Journal of Educational Technology, 11, 1-10.
  46. Pi, S. (2016). A Study on Coding Education of Non-Computer Majors for IT Convergence Education. Journal of Digital Convergence, 14(10), 1-8. https://doi.org/10.14400/JDC.2016.14.10.1
  47. Seo, J., Shin, S., & Goo, E. (2018). A Study on Non-majors Student’s Perception of the SW Liberal Education in University. Journal of Digital Convergence, 16(5), 21-31. https://doi.org/10.14400/JDC.2018.16.5.021
  48. Seo, S. (2018). A Study on a Awareness Analysis Consequent on Teacher Identity of Formation Shown in Self-Reflection Journal : Targeting First-year Students Majoring in Special Education. Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology, 8(9), 637-645.
  49. Shin, Ju., & Jeong, Yoon. (2016). A Study on Korean Mothers' Emotion-related Beliefs about Children's Emotion: using CQR(Consensual Qualitative Research). Journal of Parent Education, 8(3), 1-26.
  50. Software policy & research institute. (2014). Meaning of SW centered society and direction : SPRI.
  51. Son, J. (2007). Student Teaching Experiences in Reflective Journals. Journal of Art Education, 22, 155-172. https://doi.org/10.35657/jae.2007.22..007
  52. Song, S. (2012). The Effect of Reflective Activity on Learning Attitude and Academic Achievement for Religious Prospective Teachers. Christian Education & Information Technology, 35, 199-227.
  53. Sung, J., Kim, S., & Kim, H. (2015). Analysis of Art and Humanity Major Learners’ Features in Programming Class. The Journal of Korean Association of Computer Education, 18(3), 25-35. https://doi.org/10.32431/KACE.2015.18.3.003