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STEAM 교육의 핵심역량 조사도구 개발

Developmental Study of an Instrument for STEAM Education Key Competencies

  • 투고 : 2019.06.24
  • 심사 : 2019.08.26
  • 발행 : 2019.08.31

초록

이 연구는 핵심역량의 관점에서 STEAM 교육의 효과를 조사할 수 있는 'STEAM 교육 핵심역량 조사 도구'를 개발하였다. STEAM 교육과 관련된 국내 외 선행연구 고찰을 바탕으로 전문가 협의회를 통한 반성적 재검토와 외부 전문가의 검증을 통하여 조사도구의 초안이 완성하였다. 개발된 조사도구는 학생 408명을 대상으로 예비 조사를 실시하였고, 신뢰도 확인과 확인적 요인 분석과 같은 통계 분석을 통하여 최종 완성하였다. 최종 개발된 조사도구의 문항은 융합(7문항), 창의(11문항), 도전(5문항), 배려(9문항)의 총 32문항으로 구성되었다. 각 요인별 Cronbach's ${\alpha}$값은 .849에서 .929로 높은 신뢰도를 나타내었다. 이 연구를 통해 개발된 조사도구는 STEAM 교육의 효과를 학생의 핵심역량 관점에서 조사하는데 활용될 수 있을 것이다.

This study developed an instrument for measuring STEAM education effectiveness focused on key competencies of STEAM. This study performed literature reviews on the prior studies associated with the STEAM education and completed a pilot instrument through reflective reviews by external experts. A pilot study was administered to a total of 408 students and finalized by statistical analyses such as reliability check and exploratory factor analysis. The factors of the final instrument were identified as convergence (seven items), creativity (eleven items), challenge (five items), and care (nine items). The Cronbach' ${\alpha}$ for each construct ranged from .849 to .929 turned out to be reliable. This instrument can be utilized for measuring the effectiveness of the STEAM education on students' key competencies.

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참고문헌

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피인용 문헌

  1. 데이터 기반 STEAM 교육을 통한 문제 해결 과정 분석: 대기대순환과 표층 해류 내용을 중심으로 vol.13, pp.3, 2019, https://doi.org/10.15523/jksese.2020.13.3.330