[Fig. 1] Inclusion relation
[Fig. 2] Factors of placeness
[Fig. 3] Earliest video game "Pong"[12]
[Fig. 4] Early platform game "Mario Bros."[14]
[Fig. 5] Role-playing game "Dragon Quest"[16]
[Fig. 6] Demonstration in “Mabinogi Heroes”[18]
[Table 1] Placeness of game space
참고문헌
- https://en.oxforddictionaries.com/definition/placeness
- Marc Auge, "Non-place", trans. Sang-Gil Lee and Yoon-Young Lee, Acanet, 2017.
- Edward Relph, "Place and Placelessness", trans. Duk-Hyun Kim et al., Nonhyung, 2005.
-
Dong-Eun Lee, "Study on place-specific storytelling of virtual world: Standing on the planning of
in Second Life", Master's Thesis, Ewha Womans University, 2008. - Hyoun-Ju Oh, "Experience characteristics in digital game space", Ph.D. Thesis, Hongik University, 2016.
- Jin-Soo An, "Variations of Emergent Places On Spatiality of Video Game Genre", Association of Image & Film Studies, Vol.18, pp.265-296, 2010.
- Constance Steinkuehler and Dmitri Williams, "Where everybody knows your (screen) name: Online games as "third places", Journal of Computer-Mediated Communication, pp.885-909, 2006. https://doi.org/10.1111/j.1083-6101.2006.00300.x
- Larissa Hjorth, "Visualizing Play : A Case Study of a Camera Phone Game for Playful Re-imaginings of Place", Television & New Media, pp.336-350, 2017.
- Berland Jody, "Place, In New Keywords" Blackwell, 2005
- Heon-Mok Jung, "A Review of Studies on 'Non-place' of Marc Auge", Cross-cultural studies, Vol.19, No.1, pp.107-141, 2013.
- Yi-Fu Tuan, "Space and Place: the perspective of experience", trans. Dong-Hoe Koo and Seung-Hee Shim, Daeyoon, 2007.
- Ji-Bum Choe, "A Study on Spatiality of Computer Game", CONTENTS PLUS, Vol. 10, No. 1, pp.139-153, 2012.
- https://en.wikipedia.org/wiki/Pong
- Jee-Hee Lee and Kyu-Jung Kim, "Comparison of game space perspectives from the view point of game players", Journal of Digital Design, Vol. 8, No. 1, pp.209-217, 2008. https://doi.org/10.17280/jdd.2008.8.1.020
- https://en.wikipedia.org/wiki/Mario_Bros.
- Dong-Eun Lee, "A Study of Digital Game Grammar" Journal of Korea Game Society, Vol.15, No.2, pp.7-18, 2015. https://doi.org/10.7583/JKGS.2015.15.2.7
- https://en.wikipedia.org/wiki/Dragon_Quest_(video_game)
- Dong-Eun Lee, "Law of Spatial Maintenance in Player Character's Interactive Game play" Korean Society For Computer Game, Vol.26, No.2, pp.65-72, 2013.
- http://www.inven.co.kr/board/heroes/2034/550078?pt=wn&wnc=25&blp=4&wnv=v&wni=20008&p=12&co=recent&category=%C0%E2%B4%E3