[Fig. 1] Structural equation model with autoregressive effect
[Fig. 2] Result for Structural equation model with autoregressive effect. The solid lines indicate the significant direct effects.
[Table 1] Mean(standard deviation) of main factors
[Table 2] Result of test for measurement invariance
[Table 3] Estimation results for structural model parameters in year 2014.
[Table 4] Estimation results for structural model parameters in year 2015.
[Table 5] Estimation results for structural model parameters in year 2016.
[Table 6] Estimation results for autoregressive effect in structural equation model.
[Table 7] Result of test for change of effect across time
[Table 8] Estimation results for mediated(indirect) effect in structural equation model.
참고문헌
- http://www.game-clinic.org
- Hye Rim Lee, "Longitudinal Analysis of Young Adolescents' Game Motivation Needs and Loneliness applied Latent Growth Cause-and-Effect Models", Journal of Korea Multimedia Society, Vol. 19, No. 8, pp. 1626-1635, 2016 https://doi.org/10.9717/kmms.2016.19.8.1626
- Wentzel, K. R., & McNamara, C. C.," Interpersonal relationships, emotional distress, and prosocial behavior in middle school", The Journal of Early Adolescence, Vol.19, No.1, pp.114-125, 1999 https://doi.org/10.1177/0272431699019001006
- Hyo-Soon Kim, Hwie-Seo Park, "The Impacts of Adolescent's Oiettolie Propensity on Game Addiction Behavior : Focusing on Moderating Effects of Family Stress", Journal of the Korea Society of Computer and Information Vol.19, No.8, pp.177-185, 2014 https://doi.org/10.9708/JKSCI.2014.19.8.177
- Jungeun Lee, Sung-man Bae, "Casual relation among interpersonal relationship satisfaction, internet game addiction, and emotional problems in early adolescents", Korean Journal of Healthe Psychology, Vol.20, No.3, p. 687-701, 2015 https://doi.org/10.17315/kjhp.2015.20.3.011
- KyeoWoon Jung, Hojin Jeong, Inhyae Yi, "Effect of Gaming Motivation on Internet Gaming Addiction in Massively Multiplayer Online Role Playing Game (MMORPG) Users: Mediating Effects of In-Game Behavior", Korean Journal of Healthe Psychology, Vol.23, No.2, p. 547-570, 2018 https://doi.org/10.17315/kjhp.2018.23.2.013
- Kuss, D. J., Louws, J., & Wiers, R. W.,"Online gaming addiction? Motives predict addictive play behavior in massively multiplayer online role-playing games. Cyberpsychology, Behavior, and Social Networking, Vol.15, No.9, 480-485, 2012 https://doi.org/10.1089/cyber.2012.0034
- Wan, C. S., & Chiou, W. B., "Psychological motives and online games addiction: A test of flow theory and humanistic needs theory for taiwanese adolescents", CyberPsychology & Behavior, Vol.9, No.3, 317-324, 2006 https://doi.org/10.1089/cpb.2006.9.317
- Bronfenbrenner, U., "The ecology of human development: Experiment by nature and design", Boston, MA: Harvard University Press, 1979
- Davis, Richard A., "A cognitive-behavioral model of pathological Internet use", Computers in human behavior Vol.17, No.2, pp.187-195, 2001 https://doi.org/10.1016/S0747-5632(00)00041-8
- Kendall, P. K., & Wilcox, L., "Self-control in children: Development of rating scale", Journal of Counseling and Clinical Psychology, Vol. 47, pp.1020-1029, 1979. https://doi.org/10.1037/0022-006X.47.6.1020
- Logue. A. W., "Self-control", New York: Prentice Hall., 1995
- Hyung-Jin Woo, "Media Audiences' Self-Stability, Dispositional Media Use Motives, Flow, and Addiction : A Comparative Study on Online Game, Internet, and Mobile Phone Addiction", Korean Journal of Broadcasting and Telecommunication Studies, Vol. 21, No. 4, pp.101-140, 2007
- Barnes, H., & Olson, D. H., "Parent-adolescent communication and circumplex model", Chile Developement, Vol. 56, pp.436-447, 1985
- Kwon, Jin, Bark, Ji-eun, Oh, Ji-Young, "The Study of the Comparison on Factors Influencing Internet Game Addiction among Male Middle and High school students", Korea Academy Industrial Cooperation Society, Vol. 17, No. 2, pp.75-86, 2016 https://doi.org/10.5762/KAIS.2016.17.2.75
- Hong, Sehee, No, Unkyung, "Estimating latent classes in male adolescents' online game time trajectories and testing relationship with delinquency", Studies on Korean Youth, Vol. 24, No. 4, pp.119-148, 2013
- Sullivan, H. S., "The interpersonal theory of psychiatry" Routledge, 2013.
- E.A. Storch, M.R. Brassard, and C.L. Masia Warner, "The Relationship of Peer Victimization to Social Anxiety and Loneliness in Adolescence", Child Study Journal, Vol. 33, No. 1, pp. 1-19, 2003.
- Sook-Hee Im, "Basic Psychological Needs on Enhancing Adolescents' Motivation for Game Regulations : Using Latent growth Curve Modeling", Journal of Social Science Vol. 27, No.2, pp.155-1774, 2016
- T.E. Ruggiero, "Uses and Gratifications Theory in the 21st Century," Mass Communi cation and Society , Vol. 31, No. 1, pp. 3-37, 2000. https://doi.org/10.1207/S15327825MCS0301_02
- Yee, N., "Motivations for play in online games", Cyberpsychology & Behavior, Vol. 9 No.6, pp.772-775, 2006 https://doi.org/10.1089/cpb.2006.9.772
- Kardefelt-Winther, D. "Problematizing excessive online gaming and its psychological predictors", Computers in Human Behavior, Vol.31 , pp. 118-122, 2014 https://doi.org/10.1016/j.chb.2013.10.017
- Zanetta Dauriat, F., Zermatten, A., Billieux, J., Thorens, G., Bondolfi, G., Zullino, D., & Khazaal, Y., "Motivations to play specifically predict excessive involvement in massively multiplayer online role-playing games: evidence from an online survey", European A ddiction Research, Vol.17, No.4, pp185-189, 2011 https://doi.org/10.1159/000326070
- King, D. L., & Delfabbro, P. "Motivational differences in problem video game play", Journal of Cybertherapy and Rehabilitation, Vol. 2 No.2, pp.139-149, 2009
- J. Colwell, "Needs Met through Computer Game Play among Adolescents", Personality and Individual Differences , Vol. 43, No. 8, pp. 2072-2082, 2007. https://doi.org/10.1016/j.paid.2007.06.021
- Kyung Seok Lee, Min Kyu Lee, "Effect of Social Support on Smartphone Game Addiction : The Mediating Effect of Psychological Well-Being", Korean Journal of Youth Studies, Vol.21, No.8, pp.423-442, 2014
- Jang, Ye-Beet, Lee, Hye-Rim, Kim, Min-Kyu, Jeong, Eui-Jun and Ryu, Seoung-Ho, "The Effects of Self-control and Construal Level on Game Addiction" Journal of Korea Game Society, Vol. 13, No. 2, pp. 131-141, 2013 https://doi.org/10.7583/JKGS.2013.13.2.131
- Ryu Seoung-Ho and Jeong Eui-Jun, "Effects of Internet Use on the Daily lives of the Youth: Based on Three Types of User Modality", Studies on Korean Youth, Vol. 16, No. 1, pp. 317-344, 2005
- Yeon Dal Kang, Eun Hee Lee, "The Influence of Passion on Computer Game Addiction and The Mediating Role of Hostility and Social Skills in the Relation of Computer Game Addiction to Interpersonal Relation and Social Anxiety", Korean Journal of Health psychology, Vol.15, No.3, pp. 529-548, 2010. https://doi.org/10.17315/kjhp.2010.15.3.010
- http://www.kocca.kr/cop/bbs/view/B0000147/1837161.do?menuNo=201825
- Russell, Daniel W. "UCLA Loneliness Scale (Version 3): Reliability, validity, and factor structure", Journal of personality assessment Vol.66, No.1, pp.120-140, 1996
- Maloney, Patrick W., Matthew J. Grawitch, and Larissa K. Barber., "The multi-factor structure of the Brief Self-Control Scale: Discriminant validity of restraint and impulsivity", Journal of Research in Personality Vol.46 No.1, pp.111-115, 2012 https://doi.org/10.1016/j.jrp.2011.10.001
- Nolten, P. W., "Conceptualization and measurement of social support: The development of the student social support scale", Doctoral dissertation, University of Wisconsin-Madison, USA, 1994
- Young. K.,"Internet Addiction: the emergence of new clinical disorder", Cyberpsychology and Behavior, Vol.1, No.3, 237-244, 1996 https://doi.org/10.1089/cpb.1998.1.237
- Satorra, A., & Bentler, P.M., "Ensuring positiveness of the scaled difference chi-square test",Statistic. Vol. 75, pp.243-248, 2010
- Selig JP, Little TD. "Autoregressive and cross-lagged panel analysis for longitudinal data. In: Laursen B, Little TD, Card NA, editors", Handbook of developmental research methods. The Guilford Press; New York, pp. 265-278, 2012
- Finney, S. J., & DiStefano, C., "Non-normal and categorical data in structural equation modeling", In G. R. Hancock & R. D. Mueller (Eds.), Information Age Publishing, 2008
- Sobel, M. E.. "Asymptotic confidence intervals for indirect effects in structural equation models", Sociological methodology, Vol.13, pp.290-312, 1982 https://doi.org/10.2307/270723
- Hoffman, Donna L., and Thomas P. Novak., "Marketing in hypermedia computer-mediated environments: Conceptual foundations", Journal of marketing Vol.60, No.3, pp.50-68, 1996 https://doi.org/10.2307/1251841
- Goodman, I., Peterson-Badali, M., & Henderson, J., "Understanding motivation for substance use treatment: The role of social pressure during the transition to adulthood", Addictive Behaviors, Vol.36, pp.660-668, 2011 https://doi.org/10.1016/j.addbeh.2011.01.011
- Young-Il Song and Sook-Hee Im, "The Relationship between Social Pressure and Motivation for Game Regulation in Adolescents : The Moderating Effect of Basic Psychological Needs", Journal of Social Science, Vol. 28, No. 2, pp. 205-217, 2017 https://doi.org/10.16881/jss.2017.04.28.2.205