DOI QR코드

DOI QR Code

3D Content Design & Implementation of VR Horseback Riding Game

  • Park, HyungSoo (Dept. of Computer Software Engineering, Dongyang Mirae University) ;
  • Kim, HoonKi (Dept. of Computer Software Engineering, Dongyang Mirae University) ;
  • Seo, SiO (YeshCompany ltd.)
  • Received : 2019.02.20
  • Accepted : 2019.04.08
  • Published : 2019.04.30

Abstract

Various 3D contents are being developed using Unity 3D game engine. In this paper, the 3D content of horseback riding game, the first VR game in the country, is designed and developed. The existing riding simulator is investigated and compared to the VR riding game developed. We consider various games developed using Unity 3D game engine and serve previously developed tangible games. It is expected that development of VR riding games will prepare a new chapter in VR experience-type games. We propose the content development environment and scenario of VR riding game and present the main algorithms and main modules for real-time synchronization. The developed riding game contents are deployed to the riding system and are operated for commercial use in conjunction with the riding device. Through monitoring VR riding system, problems are derived and improvement measures are proposed. We offer a variety of additional development options to make the game more realistic in the future.

Keywords

CPTSCQ_2019_v24n4_73_f0001.png 이미지

Fig. 1. System Architecture of VR Contents for Horseback Riding Game

CPTSCQ_2019_v24n4_73_f0002.png 이미지

Fig. 2. Data Server in the System Architecture

CPTSCQ_2019_v24n4_73_f0003.png 이미지

Fig. 3. Data Handling Class Diagram

CPTSCQ_2019_v24n4_73_f0004.png 이미지

Fig. 4. Object Handling Class Diagram

CPTSCQ_2019_v24n4_73_f0005.png 이미지

Fig. 5. API Source Code for Speed and Moving Control

CPTSCQ_2019_v24n4_73_f0006.png 이미지

Fig. 6. Source Code for Speed Change

CPTSCQ_2019_v24n4_73_f0007.png 이미지

Fig. 7. Flow Chart for VR Contents

CPTSCQ_2019_v24n4_73_f0008.png 이미지

Fig. 8. Title Image Screen

CPTSCQ_2019_v24n4_73_f0009.png 이미지

Fig. 9. Standby Screen

CPTSCQ_2019_v24n4_73_f0010.png 이미지

Fig. 10. Full Map Screen of Racing Route by player

CPTSCQ_2019_v24n4_73_f0011.png 이미지

Fig. 11. Detailed Screen by Section

CPTSCQ_2019_v24n4_73_f0012.png 이미지

Fig. 12. UI Screen on Racing

CPTSCQ_2019_v24n4_73_f0013.png 이미지

Fig. 13. Detailed Screen by Section

CPTSCQ_2019_v24n4_73_f0014.png 이미지

Fig. 14. Deployment Case

CPTSCQ_2019_v24n4_73_f0015.png 이미지

Fig. 15. Ride Racing Picture

Table 1. Comparison of Horseback Riding Simulators

CPTSCQ_2019_v24n4_73_t0001.png 이미지

References

  1. Lee, Hyuk-Soo, "VR Industrial Ecology System and Korea VR Direction of Industrial Development," VR Summit, 2016
  2. Young-Kee Cho and YoSep Song, "Virtual Reality(VR) Game Development Activation Strategy," Korea Creative Content Agency, 2016,
  3. JaeHwan Bae, "Design and Development for Unity3D Game Engine using the Shooting Game," Korean Society For Computer Game, 29(1), 2016, pp. 93-100
  4. Jong-Wan Kim, Joo-Sung Kim, and Tae-Eun Kim, "A study on FPS game using virtual reality," Proceedings of KIIT Conference, 2017, pp. 176-180.
  5. Changmin Cha and Changhoon Park, "Implementation of Tangible Game Using Oculus Rift," The HCI Society of Korea, 2014.2, 583-586.
  6. Ghee Young Noh, "A Structural Equation Modelling of the Relationship between User Experience, Self-efficacy and Game Performance in Healthcare Serious Game," Journal of Korea Game Society, 12(2), pp. 15-29, 4. 2012. https://doi.org/10.7583/JKGS.2012.12.2.015
  7. Young-A Kim and Young Jeon, "A Systematic Review of Domestic Research on Virtual Reality Programs using Wii Consoles for the Elderly," Journal of the Korean Society for the Elderly, 8(2), pp.39-46 November 2016.
  8. Ta-Ko Huang, Chi-Hsun Yang, Yu-Hsin Hsieh, Jen-Chyan Wangf, and Chun-Cheng Hung, "Augmented reality (AR) and virtual reality (VR) applied in dentistry," Kaohsiung Journal of Medical Sciences (2018) 34, 243-248. https://doi.org/10.1016/j.kjms.2018.01.009
  9. C. J. Lim, Won Dae Han, and Jeong Yun Guen, "Educational Game Making-Tool Development using Unity3D Engine Birth of Game," Journal of Korea Game Society 2014 Feb, 14(1), 29-38. https://doi.org/10.7583/JKGS.2014.14.1.29
  10. Eunsol Kima, Jiyeon Kima, Eunjin Yooa, and Taejung Park, "Study on Virtual Reality (VR) Operating System Prototype," Journal of broadcast engineering, Vol. 22, No. 1, January 2017.
  11. Jae-Han Bae, Jae-Jin Kim, and Ghee-Young Noh, "An Experimental of the Effects of User Experience and Driving Attitude on Driving Simulation Game in Virtual Environment," Journal of Korea Game Society 2015 Jun; 15(3): 7-18. https://doi.org/10.7583/JKGS.2015.15.3.7
  12. Kwon Haeyeon and Kim Byeongjo, "The Effects of Horseback Riding Simulation Training on the Thickness of Abdominal Muscles and Functional Balance in Children with Down Syndrome," Journal of The Korean Society of Integrative Medicine, 2018, 6(4), 127-137. https://doi.org/10.15268/KSIM.2018.6.4.127
  13. Soon-Hyun Kwon, Ki-Un Kim, Jung-Bin Won, Dong-Kyun Park, and Dae-He Lee, "The effect of improve balance ability in Horseback riding simulator and virtual reality exercise for normal person," Korea Academy Industrial Cooperation Society, 2014.05, 556-558.
  14. Woon-Soo Cho and Sung-Hyoun Cho, "Effects of Mechanical Horseback Riding Exercise on Static Balance of Patient with Chronic Stroke," Korea Academy Industrial Cooperation Society, 16(3), 2015.03, 1981-1988. https://doi.org/10.5762/KAIS.2015.16.3.1981
  15. Yeong-Hyeon Byeo, Myung-Won Lee, Jae-Neung Lee, and Keun-Chang Kwa, "A Trends Analysis of Domestic Research in Developing Horse Riding Simulator," Institute of Control, Robotics and Systems, 2013.5, 414-416.
  16. Jungmin Han, Seon Hee Bae, and Hyeon-Jeong Suk, "Visual Discomfort and Visual Fatigue: Comparing Head- Mounted Display and Smartphones," J Ergon Soc Korea 2017, 36(4), 293-303. https://doi.org/10.5143/JESK.2017.36.4.293