Fig. 1. System Architecture of VR Contents for Horseback Riding Game
Fig. 2. Data Server in the System Architecture
Fig. 3. Data Handling Class Diagram
Fig. 4. Object Handling Class Diagram
Fig. 5. API Source Code for Speed and Moving Control
Fig. 6. Source Code for Speed Change
Fig. 7. Flow Chart for VR Contents
Fig. 8. Title Image Screen
Fig. 9. Standby Screen
Fig. 10. Full Map Screen of Racing Route by player
Fig. 11. Detailed Screen by Section
Fig. 12. UI Screen on Racing
Fig. 13. Detailed Screen by Section
Fig. 14. Deployment Case
Fig. 15. Ride Racing Picture
Table 1. Comparison of Horseback Riding Simulators
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