DOI QR코드

DOI QR Code

Game Design of Augmented Reality RPG using Artificial Intelligence

  • 투고 : 2018.08.30
  • 심사 : 2018.09.17
  • 발행 : 2018.09.28

초록

Currently the mobile augmented reality does not require supplemental hardware, such as markers like specific images or depth cameras, in order to acquire 3D environment information. This allows for increased accessibility and usability for the general user, and also broadened scope of development. The market research enterprise Counterpoint Research predicted that the growth of the augmented reality market will reach 70 trillion Korean Won by 2021. Application developments are also progressing. Wargaming, the developer of the global game World of Tanks, has launched an application that uses AR core at the GDC 2018. Thus, we must prepare for the impending augmented reality market and acquire top class augmented reality technology using 3D environment. This paper outlines the development of a game using AR CORE SDK to acquire 3D environment and Unity 3D game engine to combine camera images and 3D graphics, which all comes together to construct a natural augmented reality.

키워드

참고문헌

  1. Apple AR Toolkit https://developer.apple.com/arkit/
  2. Google AR Core SDK https://developers.google.com/ar/develop/downloads
  3. Creighton, "Unity 3D Game Development by Example Beginner's Guide", 2010
  4. Will Goldstone, "Unity 3.x Game Development Essentials", Packt Publishing; 2 edition, December 20, 2011
  5. Charles Bernardoff, NGUI for Unity, PACKT, 2014
  6. Creighton, "Unity 3D Game Development by Example Beginner's Guide", 2010
  7. Will Goldstone, "Unity 3.x Game Development Essentials", Packt Publishing; 2 edition, December 20, 2011
  8. Sue Blackman, "Beginning 3D Game Development with Unity 4: All-in-one, multi-platform game development (Technology in Action)", Apress; 2 edition, August 27, 2013
  9. Charles Bernardoff , NGUI for Unity, PACKT, 2014
  10. Lander, Jeff, "skin them bones game programming for the web generation:, Game Developer Magazine pp. 11-16. May 1998.
  11. Carl Granberg, "Character Animation With Direct3D," CharlesRiverMedia, pp. 47-49, April 2009.
  12. Doug L, James and ChristopHer D, "Skinning mesh animations," ACM Transactions on Graphics (ACM SIGGRAPH 2005), pp. 399-407, August 2005.
  13. Mark DeLoura, "Game Programming Gems", Charles River Media, August 2000.
  14. Ian Millington and John Funge, Artificial Intelligence for Games,CRC Press; 2 edition (August 6, 2009)
  15. Mat Buckland, Programming Game AI by Example, Jones & Bartlett Learning; 1 edition (October 22, 2010)