References
- Retrieved from https://apac.thinkwithgoogle.com/intl/ko_ALL/articles/measuring-asias-mobile-transformation.html
- Retrieved from https://blog.naver.com/jeffrey0517/70175279560, source: Google's Our Mobile Planet
- Retrieved from https://www.wiseapp.co.kr/
- D. Kim, K. Park, and Y. Kim, "Implementation of android platform based twenty-question game application," Proc. KIIT Summer Conference, 2012, pp. 396-398.
- J. Lee and J. W, "Picture fighter (game app. for android device)," Proc. The Korean Society of Computer Information Conference, 2014, pp. 479-480.
- M. Jung, J. Jin, J. Lee, K. Choo, S. Choi, and S. Ko, "Development of platform-independent multi-play game," Proc. Symposium of the Korean Institute of Communications and Information Sciences, 2016, pp. 217-218.
- D. Lee, J. Choi, Y. Jang, and Y. Kwon, "A Location Based Augmented Reality Game on iPhone: Treasure Hunt," Proc. Symposium of the Korean Institute of Communications and Information Sciences, 2011, pp. 166-167.
- S. Park, Y. Kim, S. Yoo, B. Kim, and J. Lee, "Intersection Traffic Control of Autonomous Vehicle based on Mobile Game," Journal of the Korea Entertainment Industry Association, vol. 11, no. 8, 2017, pp. 369-375. https://doi.org/10.21184/jkeia.2017.12.11.8.369
- Y. Na and Y. Kim, "Social Agriculture," Journal of Convergence, vol. 3, no. 3, 2010, pp. 272-277.
- J. Chae, J. Lim, H. Kim, and J. Lee, "Study on Real-time Gesture Recognition Based on Convolutional Neural Network for Game Applications," Journal of Korea Multimedia Society, vol. 20, 2017, pp. 835-843. https://doi.org/10.9717/kmms.2017.20.5.835
- D. Lee and J. Sung, "Analysis of the Impact of Motion Recognition Sensor on Mobile Game by Compare Valuation Experiment," Journal of Korea Game Society, vol. 9, no. 5, 2009, pp. 63-72.
- D. Kim and S. Lee, "A Study on the Way of Building a Localization Platform for Smart Device Game Application Development," Journal of the Korean Society for Computer Game, vol. 25, no. 4, 2012, pp. 97-106.
- S. Kim and G. Oh, "A Study on Artificial 3D Fish Design for Smart Device," Journal of the Korean Society for Computer Game, vol. 25, no. 2, 2012, pp. 157-169.
- J. Lee, M. Kim, and I. Ko, "Development of the Card Game Based Using Attention and Meditation," Journal of the Korean Society for Computer Game, vol. 25, no. 4, 2012, pp. 27-34.
- J. Moon, "The Causal Relationship of Choosing Factors of Smart Phone Game," Journal of the Korea Contents Association, vol. 14, 2014, pp. 723-729.
- B. Park, J. Lee, K. Song, H. So, I. Sugiyai, and H. Song, "Factor analysis on purchase decision of smart device game applications using AHP," Proc. ICCC, 2012, pp. 189-190.
- S. Choi, The Effects of Product Characteristic and Promotion on Consumer Response and Business Performance: Focusing on the Game Category, Theses, Sejong University, 2011.
- H. Jeoung, S. Bang, H. Yoo, and J. Lee "An Analysis of Fun Factors in Game Applications for Children," Korean Journal of Early Childhood Education, vol. 33, no. 6, 2013, pp. 237-262.
- S. Kim and Y. Kim, "Game Application Tendency Analysis Based on Bigdata and Emotional Color Adjective," Journal of the Korean Society for Computer Game, vol. 29, no. 4, 2016, pp. 177-185.
- D. Kim, Study of the Interface Design Based on SNS Platform Application - Focused on Entertainment Applications, Theses, Hanyang University, 2010.
- H. Jeoung, J. Lee, S. Bang, and H. Yoo, "The Analysis and Evaluation in a Christian Perspective on the Game Applications for Children," A Journal of Christian Education in Korea, vol. 46, 2016, pp. 353-383.
- Y. Cho and H. Kim, "The Effects of Quality Factors Perceived in Professional Baseball Game Applications on Recognition over a Baseball Club's Value," Korean Journal of Sports Science. vol. 25, 2016, pp. 701-712.
- S. Lee, Influence of Mobile Game Users' Characteristics on Game Type Use Intention, Theses, Hoseo University, 2015.
- H. Kim, H. Lee, and S. Choi, "An Exploratory Study on the Determinants of Mobile Application Purchase," The Journal of Society for e-Business Studies, vol. 16, no. 4, 2011, pp. 173-195. https://doi.org/10.7838/jsebs.2011.16.4.173
- K. Lee, "The effects of online review on selecting the mobile apps," Proc. The Korean Academic Association of Business Administration Spring Conference, 2015, pp. 389-399.
- D. Lee and S. Choi, "The Impact of Consumer Review and Expert Review on the App Developer's Performance in the App Store," Journal of Korean Marketing Association, vol. 27, no. 2, 2012, pp. 113-136.
- S. Kang, Impacts of Review on Consumer's Intention to Download Free Smart Phone Applications: Cultural Difference between Korean and Chinese Consumers, These, Kookmin University, 2015.
- J. Suh, J. Choi, J. Kim, and J. Park, "Design of Quality Evaluation Model for Mobile Application," Journal of the Korea Institute of Information and Communication Engineering, vol. 18, no. 10, 2014, pp. 2451-2461. https://doi.org/10.6109/jkiice.2014.18.10.2451
- S. Im, J. Lee, and C. Ryu, "The relevance of mobile app quality of service and customer's satisfaction," Proc. KORMS Conference, 2017, pp. 3779-3803.
- Y. Qin, S. Lee, and K. Lee, "A Study on the Service Satisfaction of Chinese Mobile Apps - Comparing Paid and Free services," Journal of Digital Convergence, vol. 15, no. 4, 2017, pp 127-137. https://doi.org/10.14400/JDC.2017.15.4.127